Unfortunately, my planned game of Void Admiral this week had to be postponed. I have only played the rules a couple of times (but really like them) so I decided that, as I had the ships out anyway, I'd play a quick solo game to help reinforce the rules.
I decided to play the 24 pt Loyalist fleet I was intending to use and pitch it against a fleet from the Noble Houses. I thought this would give myself some tactical challenges, the Loyalists have strong frontal armour and long range missiles, whereas the Noble Houses have shorted ranged weapons, but being turret mounted are more flexible in their firing arcs. The Loyalists also have much better command and control.
The two fleets close in on each other. This is a basic "smash and grab" raid. The two space stations are old Imperial assets which contain important data which the Loyalist have come to retrieve. However as the Noble houses in this sector feel that the Imperium have effectively abandoned them to fend for themselves, they believe that any such Imperial assets now belong to them.The sovereign also launches a fighter attack, but the galleon's own squadrons and flak defences neutralise the threat. Both fleets have their smaller ships within range of a station, but it's the same one!
This leaves the sceptre vulnerable to the shooting and fighters of the second destroyer, and the Noble Houses ship takes heavy damage.
A space-age version of Crossing the T. Both Loyalist destroyers manage to get into the rear arc of the sovereign bombarding it and launching fighter strikes, but neither can get their powerful missile batteries to bear. The Noble houses flagship is badly damaged, bur still fighting.
The little Loyalist corvette tries to hide behind a station, but a large Noble houses ship bears down on it, it predictable results, turning the corvette to space dust!
Having grabed some data, the last Loyalist ship breaks off and runs, leaving the Noble houses in clear control.







































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