Tuesday 28 January 2020

Frostgrave (Wetgrave?) in Venice

I had the Frostgrave gang (Mark, Henry and Colin) over for a game to try out some of Mark's ideas for our new Frostgrave campaign. We have played two previous Frostgrave campaigns in monthly games and Mark has been inspired by my new Streets of Venice layout.
He has added in ideas for drowning, creatures/dangers in the water etc, which we want to iron out before we start our next campaign.

Here's a few pictures of the test game in progress.

 The whole layout, the four warbands will come on from each corner.

 My wizard throws a Bone Dart at Henry's wizard. First turn, first spell of the game and I killed him outright!
Later Henry realised that he had got his sums wrong and fact he was still alive with 1 HP left.

 Henry thought, why run all over the place after the treasure, when you can magic it closer to you? Just as well no one had a Crumble spell, his treasure could have ended up in the canal!

 Mark brought a long a BIG bear (too big for a lot of the gaps between buildings in fact!).

 Colin's warband get into problems with zombies (only 1 zombie by the time the picture was taken).

 Mark's animal companions gang up on a wandering leopard (which proved to be tough, killing the bear and another of his soldiers before it was finally killed).

 EKK! Spiders!
Don't worry, they are only small.......

 ....Oh bugger!

Another (wild) bear turns up and chases after Henry's warband.

A lot of fun, even if we did have to keep stopping to write down notes and new ideas.
Hopefully another game will be enough to tighten the new rules up and we can start the campaign!

Monday 20 January 2020

En Garde in Venice

I set up the whole of my TTCombat Streets of Venice display (so far) and gave the layout a run through with a brief, solo En Garde game.




On with the game......... A trio of dodgy characters are out to kidnap a Papal Prelate.

Two tough guys looking for trouble.

Whilst their third comrade lurks on a stairway.

The Prelate and his bodyguard.

Two of the kidnappers rush towards the Prelate and his guards.

Who move forward to shield their master. The arquebus armed guard wounds one of the attackers in the shoulder.

The last guard crosses swords with the last kidnapper, who is moving up behind the Prelate and his party.

But, the guard is no match for a professional!

Another guard clashes with an attacker, As the spearman falls, the arquebusier hits the wounded kidnapper with a second shot, finishing him off.

The arquebusier frantically tries to reload, but his attacker rushes up and cuts him down before he can get off another shot. The Prelate draws his sword and successfully holds his attacker off.

But the arrival of the third assailant overpowers the Prelate. The thugs carry off their victim, leaving a trail of bodies bleeding in the streets.

Tuesday 14 January 2020

More Buildings for Venice

I've now finished the last two buildings for Venice, a larger, three storey, casa and a bell tower. All I need to do now is get the whole lot set up for a photo shoot (hopefully whilst playing a game on it!).









Sunday 5 January 2020

Venice Keeps Growing

Venice keeps growing!

I've now put together two more buildings and the steps/platforms I was given for Christmas.






And here is the lot, so far, set up for a fantasy/medieval game.






I've still got two more buildings to go, the largest casa from the original set (another 3 storey building) and a bell tower. Once I get those built I'm going to call a halt for now until I've played a few games on the layout, then I can see what else I need.