Colin and I tried another outing with my Chronopia armies. This time I had tweaked the Devout list to give them a separate magic user, as the Army Commander had been too busy in the previous game to use and spells.
Some outstanding dice rolling for the Great Warriors, wiping the Risen unit out in a single round of melee!
On the flank the unit of Swordsmen turn and, passing their second movement test, charge the Great Warriors. Who fail to countercharge!!!
The Stygian turn and the Priestess casts a Weakness spell on the Cursed Axemen (reducing their armour). Then the Stygian Guardian leads the Embalmed in a charge into the reeling axemen. Gaining a good bonus of Reputation Points, Hero charging, Army Commander charging and targeting the enemy Army Commander. They wipe the Cursed out and their Commander runs to the safety on the nearby unit.
On the other side of the table the Starved charge the Greatswordsmne in front of them. The Starved are a bit of a one-shot weapon, very effective in combate but lacking in armour, so die quickly.
A view of the Soul Flayer from the unfortunate Stygian perspective, just before the Demon rips the last survivors apart.
At the end of Turn Two the Reputation is 8:5 to the Stygian army (I'd already turned the die over before taking this picture).
Devout Greatswordsmen charge the badly wounded Embalmed, killing it. This is a nasty shock for the Stygian, the creature is a loss of 5 Rep points!!! Somehow the unit facing the Tormented fight it to a standstill.
The Damned gets pushed back and the Staved and their opponents cut each other down, leaving the two Heroes to fight on. In the Stygian combat round the Heroes batter away at each other, taking a wound apeice, before the Stygian falls beneath his opponent's blade.
I manage to charge a fresh unit into the rear of the tormented and the creature is slain. But the battlefield is looking pretty empty now.
At the end of Turn Three we both had Zero Reputation. We decided to call it there, as neither of us could see a way that either side could make much difference in the following turn. A Draw, we had battered each other to a standstill.


















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