Wednesday, 26 March 2025

Zombie Stagecoach 4

 Kirstie and I played through our next game of Zombie Stagecoach. this was a new scenario I'd created, as we had worked our way through Wild West versions of the original scenarios in Zombie RV.

We were investigating a small town, which appeared to be deserted at first glance. I have added in the requirement to find food supplies in order for the survivors to operate at full effect in the subsequent scenarios, and renamed "Supplies" in the original rules as "Something Useful", which allows the reroll of 1 die roll. The survivors require 1 food per PC, anyone who is not fed will start the next game with 1 wound.

Here is the table layout. No zombies in sight, but that won't be the case for long! We decided to run down the street and start with the buildings furthest away, on the assumption that if we needed to retreat, we could outrun the zombies back to the stage.

Turn 1 and already some undead have wandered along.

What should Jill do here? Just take aim with her shotgun...

...BOOM
!
More zombies appear, these have a nasty (tough) zombie in their midst.

The gang got lucky with the first two buildings, both had food, 1 had Something useful as well and, most importantly, no zombies inside. Jill is now checking out the undertaker. hope there are no customers left inside!

Another building with no zombies, and a quick search found more food.

In the meantime Ol'Pete and Jack are keeping the zombies busy in the main street.

A bunch of the undead seem to be outflanking the guys. But see that flash of blue at the window?

Having searched the building and found a bottle of rotgut whiskey (Molotov cocktail), Jenny has moved up to the window with her trusty Winchester.

In the meantime Pete lets rip with his shotgun. Both barrels clear the street pretty effectively. The jenny bags the nasty zombie from her vantage point.

With 3 food in the bag, Jill moves on to search another building, while the rest conduct a fighting retreat.
Just as well she had rolled an extra action this turn, opening the door reveals two zombies. A blast from her shotgun kills one and knocks the other to the ground.  She steps into the office.

Hurry up, it's getting a mite busy outside. The zombie climbs back on its feet, but fails to hit Jill, who crushes it's skull with her shotgun butt. Search the office finds another food and a stick of dynamite. That will come in useful!

As more and more zombies swarm forward our gang of heroes? run back to the stagecoach and make their escape.

This scenario seemed almost too easy, the dice gods were definitely smiling on us. We didn't find any zombies inside building until the last one we searched, and the first three buildings all yielded food supplies, which made things really easy. It allowed us to avoid contact with zombies for most of the game and scoot back to the stage before they could overrun us with superior numbers.

When we tried the scenario again, just to make sure, we left one survivor dead and just escaped with two of the others wounded!



3 comments:

  1. A clever piece of reimagining Zombie RV to this earlier period. Nicely done 👏👏 I look forward to reading of the gangs further exploits.
    Cheers,
    Geoff

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  2. Great game, using the basis of a game for a different setting, is perfect for being able to play what you want to.

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  3. I like how you are linking the effects of the scenarios together. And yes, your crew seemed to have pretty good luck this time around. Thanks for the writeup!

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