Wednesday, 5 March 2025

ZOMBIE STAGECOACH 2

 Kirstie and I tried out another game of Zombie Stagecoach, my Wild West take on Zombie RV.

We wanted to try out a few house rules, as our first games had been very difficult.

We changed shooting to have +1 at close range, instead of -1 at long range and a zombie push back 1-3" now becomes a knockdown, taking their entire next turn to stand up.

The table layout. There are two spawning points, one on either side of the table. Search points are the house, the shack and the piles of barrels and boxes.

Our group of heroes, R-L Ol' Pete, cousin Judy and siblings Jack and Jill.

We actually played this scenario twice, the first time was really easy for the survivors, the fences made it quite easy to avoid most of the zombies by climbing back and forth over them. So we played a second game without the fences, which was more challenging.

Judy and Pete rush forward to the first search point.

Jack and Jill both rolled a bonus move, so the advanced towards the house, pausing to take a shot at a zombie on the way. jill just knocked hers down, but Jack took one out with a head shot.

Just as well, as more started to arrive.

One lumbered towards jack but just before he reached him, Jack took him down.

have found some more supplies , Pete lined up on an approaching zombie only to hear the dreaded "click", out of ammo (rolled a 1!). He used his supplies for a re-roll and this time blasted the zombie with his shotgun, while Judy moved up and took a shot at the Zombie in front of the house, that had just struggled back onto it's feet. But she only scored another knockdown.

Yet more zombies appear and lumber towards the gang.

Pete moved up to the shack and pushed the door open, only to find two zombies inside!

Judy moved over to the pile of barrels, them took another shot at the same zombie, finally killing it this time.
Jill crept into the house, fortunately it was empty of zombies, but also empty of anything useful.

Jack kept up  a hail of lead at the oncoming zombies.

Pete blasted one of the zombies in the shack, but was leapt on by the other. Pete was wounded, but managed to fend him off. He them smashed the zombie's skull with his shotgun butt.

Moving quietly out the back of the house, Jill reached the last search point, but found nothing.

From her position behind the barrels, Judy picked off some of the zombies closing in on Jack. Having a Shooter with a rifle was proving to be really useful.

More zombies arrived, including a Big 'Un!

Even more appeared behind the shack. Pete took a shot out the back window, but rolled another one! He used his last lot of supplies but rolled 1 yet again!

Jack kept backing off, shooting Zombies as he went. At one point he ran out of ammo, but used his supplies to reroll and this time killed his target. He was quite relieved when a shot from Judy took the big zombie's head off.

Yet more zombies arriving!

With everywhere searched now, the gang pulled back towards the stage, pausing to take down any zombies that blocked Jill's path.

The gang pilled into the stage and rode off, just before the mass of zombies closed in.

We had managed to escape with only one character suffering a wound, but not much to show for our efforts. Judy's shooting skill combined with a rifle had been a godsend, but might not be so useful if there had been less open ground. Supplies had proved vital, just one re-roll each in the game had been a life-saver more than once.

Great fun!


1 comment:

  1. Sounds fun. And sometimes those 1's just keep coming...! We had one player in a game, spend the entire game never rolling a 1 when shooting. It was amazing.

    ReplyDelete