We managed to play the second game in our 1920s Balkans case.
Scenario Two: Howling at the Moon
The clues gathered at the gypsy encampment led the team to a stone circle deeper in the forests of Croatia. After several days travel, the team reached their destination in the early evening, a short time before sunset.
Location: A stone circle in a forest clearing. In the centre of the circle stands an altar, perhaps a sacrificial stone. Wolves can be heard howling from the forest depths.
Time: Nightfall – Lighting conditions are Well-Lit for turns 1-4, then Dark for turns 5 and 6 (ranged attacks limited to 6”)
Deployment: As the party have arrived together, deploy all Hunters on same edge.
DARK SPAWN DEPLOYMENT
Turn 1: 2 Cultists.
Turn 2: 4 Cultists
Turn 3: 2 Reanimated Corpses
Turn 4: 2 Reanimated Corpses
Turn 5 1 Werewolf
Turn 6 2 Reanimated Corpses
The table layout. The POIs are the red markers, and the portals represented by the yellow/green flames. The hunters enter from the nearest edge.
Turn One: The tean split up, each heading for a different objective. Roberto rushes to the altar in the centre of the stone circle, whilst Sophia cut to the right, intending to close down the portal their, but stumbling, she failed to reach her target. In the meantime Penfold moves towards the left-hand portal and Pip aims for the nearest POI. However the terrain proved more difficult than they expected and both failed to reach their respective goals. Two undead wolves entered from the far portals and both rushed towards Roberto, closing in from either side.
Turn Two: Penfold and Pip manage to close their portal and search their POI, successfully finding a clue. Roberto searches the stone altar but finds nothing (perhaps distracted by the approaching undead wolves) then fires twice, dropping a wolf with his first shot, but missing the second creature. In the meantime Sophia harvests some Arcana from the portal before closing it, then moves forward to get a line of sight on the second wolf, but he revolver shot goes wide of the mark.
The last wolf charges into contact with Roberto, who keeps the creature at bay with his rifle butt. Four more undead wolves appear, two rushing towards Sophia while the other pair (moving more swiftly) leap on the unfortunate Pip. He successfully fends off their attacks with his whip.
Turn 3: Sophia demonstrated unusual accuracy as she dropped two wolves with two bullets! She then rushed forward to search the next POI and find a clue, triggering the Nexus to appear. It was on the far side of the table, but fortunately close to one of the portals they had previously closed. Roberto spent the turn locked in melee with an undead wolf.
Pip and Penfold shot the two wolves on their side of the table, then Penfold moved up to join Roberto. Two resurrected corpses appeared and moved towards Penfold and Sophia respectively.
Turn 4: Not a good time for the team, withe several failed actions and wild shooting with no effect. Both Penfold and Sophia were attacked by resurrected corpses, but both fended off the monster's blows. Two more resurrected corpses appeared from the last two portals.
Turn 5: The Hunters seemed to wake up this time. Roberto killed the wolf he was in contact with, then rushed over to help Sophia, scoring a critical hit on the corpse and destroying it outright. Sophia rushed towards the Nexus and managed to reach it with her final action. Penfold and Pip struggled with the corpse attacking Penfold, but managed to destroy it eventually. Another resurrected corpse entered the table, as did a Werewolf!
Turn 6: Pip and Roberto acted as rearguards to ward of any oncoming Dark Spawn, while Penfold moved back to join Sophia, extracting some Arcana from the Nexus. Roberto took careful aim and shot an oncoming corpse in the head (outright kill!) the with his last shot killed the raging werewolf. Great shooting!! Sophia used he three actions to close the Nexus before any more Dark Spawn to come through the portals.
Another great game and a lot of fun. The clues we found point to Venice, so our next game will be somewhere in the city of cannels.
No comments:
Post a Comment