Saturday 20 April 2024

WHEN NIGHTMARES COME - Egypt 1920s Case - Game 2

 Now for the second game in this case.

The band of Hunters have rushed down an alleyway into the darkened street. The Points of Interest they need to search for clues are again represented by the covered market stalls. This time it will be more difficult as they are in two different streets.

Here is the table layout with the Hunters entering from the top edge.


Turn 1: The Hunters split up and rush towards the two nearest POIs. The two Wardens hang back so as to be able to give covering fire once the Dark Spawn start showing up. Two Minions of Set arrive and charge towards the closest Hunters.



Turn 2: Akil Malik and Doctor Ogley search their respective POIs and each find a clue, while Emmett Swanson moves up to be ready to engage the oncoming Minions, He takes a shot at one but misses. . The Minions of Set move forward, but one is quicker than the other so a gaps forms between them. More Minions make an appearance from portals and move forward.



Turn 3: Onur Turkay cocks his tommy gun and lets rip, taking down 2 of the Minions. With some lucky dice Dr Ogley manages to reach one of the POIs in the next street and perform a quick search. He fails to find a clue but now the Nexus appears, coming out of the well in front of Onur. Emmett takes down one of the Dark Spawn with his machete then he and Akil move to intercept the foes rushing from the far side of the table to allow Doctor Ogley and Onur time to deal with the Nexus. Two Mummified Priests now make an appearance from opposite portals.



Turn 4: Onur and Doctor Ogley move up to the Nexus and the Doctor now starts harvesting Arcana.  Akil and Emmett each kill a Minion but more swarm towards them and they are both wounded. More Dark Spawn enter from portals, thankfully none from the one closest to the Nexus.

Turn 5: Akil drops a Repellent at his feet forcing the Minions of Set to back away. Using the brief reprieve he administers first aid to himself, curing his wound. Emmett pulls out one of his home-made grenades and priming it throws it at the group of Minions. Fortunately, his aim is true and the Dark Spawn and shredded by the blast.  Two Mummified Priests close in on Akil and Emmett, with a further two not far behind.
By the Nexus, Onur steps back in order to get a shot at a Minion of Set that had outflanked Akil and Emmet, dropping the creature with a burst from his tommy gun. Doctor Ogley starts try to franticly close the Nexus, but fails his first two attempts.



Turn 6: Akil quickly administers a healing potion to Emmet and the pair move back towards their comrades, Emmet firing at the oncoming mummies with his pistol and dropping one of them.
Doctor Ogley passes two attempts to close the Nexus, but fails on his third try. This closes the Nexus but unfortunately summons a Temple Guardian. As luck would have it the Doctor still had his free movement action left, so dodges away from the creature, taking a wound as he does so. But leaves Onur with a clear line of sight at the monsters empties the rest of his magazine into it's chest, which is thankfully enough to kill it. 


The Hunters are victorious once again, but by a much closer margin this time. Closing the Nexus and killing the summoned Terror was literally a last minute act. 

All the Hunters now have 5 experience points, except for the good Doctor who now has 6 XPs, which allows him an Advance. He choses to increase his rather slow movement from 3" to 4". Using the harvest Arcana from the previous game the Hunters have managed to max-up on various one-use tokens and amulets. They will need them for the next game as the level of the foes increases as the case progresses. 

The players do actually need to remember that the characters have these goodies of course. After forcing the Minions back with Repellent, Ian was all fixed to run away until I reminded him that Emmett had a couple of grenades in his pocket!!!


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