Colin came over to try another go at Torpedoes and Tides from Ganesha Games. Real World had got in the way, so it had been a couple of months since our initial games.
We decided to replay the convoy game we'd played before, swapping sides so that Colin was the attacking RN, whilst I played the Germans. We rolled for a moonless night, which drastically reduced the range of LOS. Colin decided to take advantage of the darkness and deployed as close to my convoy as the rules allowed. This would make things very "interesting".
Turn One
Rather uneventful, the British moved rushed one blind forward then the next blind rolled a double fail for activation, passing the turn to the Germans. The rest of the British blinds just made their compulsory move straight ahead. The German convoy took advantage of this and all the vessels remained on blinds and successfully took two moves towards their exit side.
Turn Two
The over enthusiastic first British blind revealed itself to be a MTB and moved forward, getting close enough to reveal both of the leading two German blinds as a pair of Kriegfischkutters. Moving this close allowed both German vessels to have a snapshot at the MTB, which suffered a suppression. Colin then revealed his furthest blind to be another MTB which failed it's activation, so the British just chugged forward.

The Germans kept moving towards their exit point and safety, both KFK peppering the MTB as the went by, inflicting more damage. The Verpostenboot also came off blind and fired on the other MTB, but missed.
Turn Three
The Brits revealed a MGB, which cut between the German escorts, firing and damaging one of the KFK as it went past. The closest MTB now had problems, it was too close to launch torpedoes....
...and also too close to manoeuvre in time, colliding with the KFK. Damaging both vessels, which, with the effects of previous gunfire was enough to wreck the MTB, which promptly caught fire.
Both British MGBs now found themselves without anywhere to go, so collided with the freighter and Vorpostenboot respectively. Everyone suffered damage, except for the freighter (well probably a couple of scratches on the paintwork!). The MGBs poured fire into the unfortunate KFK, which burst into flames.
In the German phase the escorts inflicted a bit of damage on the attacking British boats, but more importan6tly, the freighter escaped off the table edge.





Lovely ships! With those large models, you might consider using longer measuring sticks, this will give you more room for manoeuvre.
ReplyDeleteBut wouldn't that also require a larger table? I would like to try and keep games on a 3x3 or 3x4 table.
DeleteI am not as well read on the small ship actions of WW II. Is all of that colliding common, or is it more of a result of naval models typically taking up more space in "ground" scale? Just curious...sounds like it was a fun, comedy of errors...haha!
ReplyDeleteThanks Mike. As most actions took place at night, there were collisions, but not on the same scale as this game. It was a combination of Colin getting too close to me before manoeuvring and me not allowing enough room between my boats when deploying.
DeleteGreat report and boats. This all sounds terribly familiar to me as I just finished a solo game of a convoy attack using T&T and had a similar spate of collisions, with one MTB smashed by a Large KM M class minelayer that barely suffered a scratch. I'm learning the same lesson, that the attacker needs to keep a healthy distance. Firing more fish from longer distances is better than losing boats to collisions!
ReplyDeleteGlad to see that others are enjoying these rules as I am!
Cheers, Michael
Thank you. They are great fun to play, but I need to remember to allow more space for manoeuvre next time!
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