Friday, 27 February 2026

Refighting Chronopia with Midgard 3

 Colin and I tried another outing with my Chronopia armies. This time I had tweaked the Devout list to give them a separate magic user, as the Army Commander had been too busy in the previous game to use and spells.


Turn One:
The Devout start off as the Attacker and move forward. The Stygian match them and I charge my unit of Great Warriors (Knihjts) into the end of the Devout battle line. Out of camera shot are the two lighter mounted units on either end of my line, who were intend the envelope the Devout armies flanks, but both refused to pass their second movement!

The Great Warriors charge! 

A view from the Devout side of the table.

Some outstanding dice rolling for the Great Warriors, wiping the Risen unit out in a single round of melee!
 
Turn Two
The Devout's turn to get aggressive. The fast moving Tormented charge the Warriors in front of them, the Soul Flayer Demon flys across the rocky ground and slams into the unit behind.
 
On the flank the unit of Swordsmen  turn and, passing their second movement test, charge the Great Warriors. Who fail to countercharge!!!

As expected, the Tormented push the little Stygian Warrior back.

As does the Soul Flayer Demon.

But, despite suffering casualties, the Great Warriors push their attackers back.

The Stygian turn and the Priestess casts a Weakness spell on the Cursed Axemen (reducing their armour). Then the Stygian Guardian leads the Embalmed in a charge into the reeling axemen. Gaining a good bonus of Reputation Points, Hero charging, Army Commander charging and targeting the enemy Army Commander. They wipe the Cursed out and their Commander runs to the safety on the nearby unit.
On the other side of the table the Starved charge the Greatswordsmne in front of them. The Starved are a bit of a one-shot weapon, very effective in combate but lacking in armour, so die quickly.

A view of the Soul Flayer from the unfortunate Stygian perspective, just before the Demon rips the last survivors apart.

At the end of Turn Two the Reputation is 8:5 to the Stygian army (I'd already turned the die over before taking this picture).
 
Turn Three
Blood and guts all over the place in this turn, as units fade away on both sides of the table. The Damned (nasty big beastie) charges into a fresh unit of warriors.

Devout Greatswordsmen charge the badly wounded Embalmed, killing it. This is a nasty shock for the Stygian, the creature is a loss of 5 Rep points!!! Somehow the unit facing the Tormented fight it to a standstill.

The Damned gets pushed back and the Staved and their opponents cut each other down, leaving the two Heroes to fight on. In the Stygian combat round the Heroes batter away at each other, taking a wound apeice, before the Stygian falls beneath his opponent's blade.

I manage to charge a fresh unit into the rear of the tormented and the creature is slain. But the battlefield is looking pretty empty now.

At the end of Turn Three we both had Zero Reputation. We decided to call it there, as neither of us could see a way that either side could make much difference in the following turn. A Draw, we had battered each other to a standstill.

A great fun game to play. Very bloody and fast. As neither side had any missile capability to speak of, it was just a case of getting stuck in to the gory business as quickly as possible.


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