Earlier in the week we played through the next game in our VSF post-Martian Invasion campaign using Fear and Faith/Mutants and Death Ray Guns. This was another scavenger hunt in a deserted? urban setting. I put three sewer covers on the table, these were intended to be surprise spawning points for the Shades, but that didn't turn out as expected.
A view of the table set up.The opening moves. In his usual 'restrained' manner, Mark's party rushed forward towards the closest loot markers. His rifleman paused to take aim and fired at a Shade, dropping the creature with a shot to the head.
Mark reached two loot markers, but without time to search them as he drew all the Shades in the area down on his head. A careful pistol shot dropped the closest Shade as they closed in.
Next to appear, a Martian Scuttler. As luck would have it the only PCs in sight were Mark's party! It moved forward and fired, but just made Mark's leader duck into cover.
On the other side of the table Henry had been quite successful at shooting the odd Shade in his way, but found himself in a race with one of Colin's gang to get to the next loot marker.
Despite this, Mark's party pushed forward, firing at the fighting machines. One of the group rushed into the church to check out another loot marker....
Mark's hail of lead had some effect, damaging one of the Scuttlers' legs, causing it to topple over.
Then a blast from his leader's shotgun stopped the other Scuttler in it's tracks. A few moments later flames could be seen emerging from the machine's engine.
Two of the group advanced on the last Scuttler, whilst a third gave covering fire. But suddenly the firer heard the dreaded "Click" of the revolver's hammer landing on an empty chamber, Out of Ammo!!
Whilst the Scuttler was distracted, Mark's swordsmen rushed into the church to help his comrade. As they cut the Shades down, two more groups emerged from behind the altar! At this point I rolled a double fail on my first activation, so the creatures just wandered about, growling at the humans. Knowing when to quit, they grabbed the last loot marker and fled, with a horde of Shades lumbering after them.
Elsewhere, Colin and Henry had an easier time of it, despatching the few Shades close to them and grabbing some loot each.
Now a Martian Hybrid fighting machine appeared, armed with a heavy heat ray and the dreaded black smoke discharger, right on top of Mark's party. Once again I snatched defeat from the jaws of victory, failing my first activation and allowing the humans time to ran off the table before I could even fire once!
Another fun game! Once again Mark's aggressive play drew most of the attention onto his party, but again my rubbish dice prevented me from exploiting it.
Three groups of Shades deploying in the church over 4 turns could have been decisive, if I could have activated them. This was unexpected, the Shades were expected to mainly deploy from the sewer covers, only appearing inside the church on a roll of 6. But they players managed to roll a 6 each time the Shades deployed.
For the next game they venture down into the sewers, who knows what may be lurking down there!!!
















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