We played the next game in my post-Martian Invasion campaign this week.
It mostly went well for the survivors, they were very quick at getting to the potential loot caches and searching them, helped by poor die rolls for arriving Martians. Also, with the experience gained from previous games, the PCs have improved and are far less likely to fail Activation rolls.
Colin and Henry grabbed what loot they could and exited the table as soon as something nasty turned up, in this case a Martian Hybrid walker. Mark found himself caught with the Hybrid in front of him and a Scuttler to his rear. His party split in opposite directions, three escaped safely but one was blasted by the hybrid's heat ray. His buddy heroically came back for him and picked his body up. This gave a couple of very tense turns as he frantically tried to escape whilst enemies were closing in from all sides. In the end it was my appalling activation rolls for the Martians that allowed them to escape the net.
On checking his wounds, the victim was alive, but injured and will have to miss the next game.
Here are some pictures from the game.
The table layout, with a few Shades wandering around. The round bases with assorted boxes etc are the loot markers.Opps! Mark's rifleman (top right) took a shot at a Shade advancing on Colin, but just drove it to take cover over the wall, putting it ontop of the loot marker Colin was heading for!
It advances and fires at Mark's leader. A hit, but it just grazes him and knocks him down (behind the wall, fortunately).
The Martian Hybrid walker arrives!
After Henry and Colin have escaped, Mark's party split up having to fight off Shades as the Martians close in!
A lot of laughs were had by all. Next game, the survivors will be risking a trip into town!
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