Wednesday, 20 August 2025

Reign in Jotunheim (Hell)

 When I visited my mate Mark, in South London last month, he introduced me to the Reign in Hell rules from Snarling Badger Studios. I was quite impressed with this little rule set (63 pages), so I picked up a copy for myself.  It's a neat, very simple set of rules. The actual battlefield rules are only 8 pages, the rest of the book is building your Cabal, campaign rules and scenarios.

Although I don't have a collection of GM chaos types, I was sure I could find a wealth of usable minis in my various armies. I don't really have any suitable Hell-type terrain, but I decided to set my games in my (slightly Norse influenced) Jotunheim setting. 

Ross was happy to give it a go and we have started a campaign with Ross playing the Lords of Hell and I played the Demented.

Our first game was the Desecration scenario, The Lords of Hell were offended at some relics and wanted to destroy them, so the Demented decided to defend the same relics, more to piss off the Lords of Hell as for any other reason!

It was a great game, a lot of fun and laughter was had by all. Although I slaughtered all but two of his demons, Ross won the game by destroying more relics that I saved. Keeping you eye on the prize is good!!!

Here are some pictures from the game.

The opposing warbands spread across the table. The blue crystals mark the relics.

The Lords of Hell, or most of them, two minis are out of shot.

The Demented leader and his Devout (lieutenant).

My Spiny Demon inflicts his impaling charge on Ross' Devout.

Opposing Slaughter Fiends clash!

My flying Mephit scans across the battlefield from his vantage point.

My Armoured Demon engages Ross' Corpulent Demon. 

And a few shots of the swirling final melee around the last relic.



Great campaign rules, the after game effects are well thought out and interesting. We are looking forward to the next game.

Saturday, 16 August 2025

Romans and Sassanids with Midgard Heroic Battles

 Colin and I tried out a different era with our latest game of Midgard, giving me the chance to dust off my 10mm Late Romans and Sassanid Persians. These haven't seen the table top since a couple of years pre-covid, so it was good to get these little metal men out into the light.

The Persian Wars with the Eastern Roman Empire fits quite well with the ethos of Midgard, as there are numerous examples of single combats, both before and during battles, with fit in with the "Heroic" emphasis of Midgard's leaders. For example there are several mentions of single combats during the battle of Dara in 530. Apparently one soldier had to be ordered by his general not to accept any further challenges, after he had killed two Persian champions, because it was feared that, if he was killed, it would dishearten the army too much. In 371 King Urnayr, a Sassanid ally, specifically asked to be placed in the battleline opposite the Roman's Armenian allied contingent. In the ensuing melee, King Urnayr sought out Mushegh Mamikonian, the Armenian general, and fought him in a single combat. (he lost!).

Some pictures from the game.

The Roman Cavalry get stuck in early.

Cavalry action!

In the meantime the Sassanid centre waits as the Roman infantry plod forward.

                                       
Except for the elephants who move forward.

Roman skirmishers seize the rough ground.


The Sassanid's try an outflanking manoeuvre with some cavalry.

The elephants charge up the hill and crash into a unit of elite legionaries, who do not fare well!

Two Roman cavalry units are destroyed, leaving gaps in the line.


End of turn 3, not many Romans left on the table, although now there are gaps in the Sassanid ranks as well.
The high point of my game, attacking the outflanking cavalry with a unit of auxilia. Let's play a version of spot the ball, where was the missing Sassanid cavalry unit?

Unfortunately this was the last melee of turn 3, which ended with a 1:0 win to the Sassanids.

A very bloody game, at the end of turn 2 it looked really grim for the Romans, but I almost recovered in turn 3. It was quite different compared to our usual game, we had melees starting in turn one! Both forces had a lot of cavalry units and we have got used to predominantly infantry armies.

We will replay this next week, swapping forces to see if we can learn from our opponent's mistakes.


Friday, 15 August 2025

War of the Worlds Survivors 6

 We played the next game in my post-Martian Invasion campaign this week.

It mostly went well for the survivors, they were very quick at getting to the potential loot caches and searching them, helped by poor die rolls for arriving Martians. Also, with the experience gained from previous games, the PCs have improved and are far less likely to fail Activation rolls. 

Colin and Henry grabbed what loot they could and exited the table as soon as something nasty turned up, in this case a Martian Hybrid walker. Mark found himself caught with the Hybrid in front of him and a Scuttler to his rear. His party split in opposite directions, three escaped safely but one was blasted by the hybrid's heat ray. His buddy heroically came back for him and picked his body up. This gave a couple of very tense turns as he frantically tried to escape whilst enemies were closing in from all sides. In the end it was my appalling activation rolls for the Martians that allowed them to escape the net.

On checking his wounds, the victim was alive, but injured and will have to miss the next game.

Here are some pictures from the game.

The table layout, with a few Shades wandering around. The round bases with assorted boxes etc are the loot markers.

And, of course, an interesting wagon!

Mark's parties gang up on a Shade in close combat.

Opps! Mark's rifleman (top right) took a shot at a Shade advancing on Colin, but just drove it to take cover over the wall, putting it ontop of the loot marker Colin was heading for!

Two more Shades appear and close in on Mark's rifleman. Time to run!

Colin tries a long range shot at a Shade, but his rifle jams!

A scuttler turns up behind Mark's party. Small, armoured and fast moving!

It advances and fires at Mark's leader. A hit, but it just grazes him and knocks him down (behind the wall, fortunately).

  The Martian Hybrid walker arrives!

After Henry and Colin have escaped, Mark's party split up having to fight off Shades as the Martians close in!


A lot of laughs were had by all. Next game, the survivors will be risking a trip into town!

Sunday, 3 August 2025

Painting in July

 I was really pleased to be quite productive in July, after June's hiatus.

First up a Balrog/Fire Demon. These are a pair of 3d prints i picked, part of a batch of demons/devils. My first attempt make the fire too bright, I wanted the impression of oily flames, the sort that would be producing a lot of dark. black smoke. 


I based one for the dungeon/underground, but I'm not sure how to base the other one yet.

Another big demon with an axe from the same set. This will be joining my Jotunheim Norse-myth based armies for Midgard.

Two smaller devils from the set, these will be summoned bodyguards for a Chronipia sorcerer.

A unit of wood elf bowmen/rangers for Midgard, that I got from a supplier on Etsy.

A pack of frost imps/ Again these were in the set of 3d prints, they will be a flying skirmish unit in Jotunheim.

Sone fiery spirits/ghosts, again for Jotunheim.

A Giant Snow Eagle, another flyer for Jotunheim.

A change of direction, some of Ironclad's new VSF releases, southern colonial types, perhaps?

Finally for July, I expanded by Barrow Downs terrain with some 3d printed stuff. Three small barrows, some ruined causeway roads and walls. These are really nice prints and so, soooo much lighter than my existing solid resin pieces.









Let's hope August goes as well. Probably not a lot of painting as i am planning to revisit the basing on my 28mm historical armies to tie them in better for Midgard games. Starting with Saxons/Franks and Late Romans.