Monday, 18 September 2023

Post-Apocalyptic Campaign 1

 Colin and I have finally managed to start our campaign using the wonderful Mutants and Death Ray Guns rules by Ganesha Games. 

The first game was a simple scenario, crossing from one edge to the opposite side of the board.


Here is the table layout, Colin will be entering from the centre of the nearest edge.
Unfortunately the area was full of irradiated zombies, eager to chow down on Colin's gang. I placed these using a random deployment to reflect their lack of planning. Additionally there were pools of toxic waste scattered around than might periodically emit clouds of poisonous gas. Plus, the tall rock (to the right of the large pool in the photo) was actually a nest of  radioactive bugs!

The zombies after their first move. Yup, no-one activated!


As Colin's gang advanced one of then got too close to the nest, fortunately only 3 bugs reacted and emerged.

Whilst Colin got distracted shooting at the bugs, some of the zombies closed into melee. The zombies proved harder to kill with gunfire, as they required a head shot for a kill (ie could only be killed with an aimed shot).

Whilst Colin got distracted by the classic wargamers mistake of "Kill everything in sight", other zombies started moving closer. Don't lose sight of the objective, in this case escape!

One of the pools suddenly produced a cloud of poisonous gas (zombies and bugs were immune).
To trigger the gas we rolled a d6 for each pool at the end of a turn, on a roll of 1 gas appeared, effecting anyone within Short range of the pool. In each following turn we rolled again, this time the gas dispersed on 6 in the first turn, 5 or 6 in the second etc. However another roll of 1 would cause the gas cloud to expand to Medium range. A third roll of 1 would expand it to Long range!

Colin's sharpshooter hung back, so that when a zombie was pushed back out of contact, he could take the shot and blew what was left of the creatures brains out!

Remembering his actual objective, Colin broke off from melee, using the tall rock as a screen to slow the zombies down, as they went one way around the rock, he dodged around the other side.

Some lucky activations meant that he was able to get his entire band off-table without loss. Once there, they found some edible plants to replenish their rations. They also picked up a ragged old knapsack which turned out to have a still functioning frag grenade in it.

On to Scenario Two. Expect the radioactive bug to make a reappearance sometime soon!


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