Monday 19 September 2022

Big Trouble in Little Happnin - More Gothic Horror

 Colin came over for a day's gaming recently, which gave time for a couple of games of 17th century IHMN. Thje first game pitted my Vatican Vampire Hunters against my Noble Vampire clan. My Vampire Count getting hit in the head by a slivered crossbow bolt in the first move, then failling both his Pluck and Hero tests set the tone for this game. Combined with Colin's inability to fail his pluck tests when I did hit him, it was a rapid walk over for the Vatican's finest!

After lunch Colin set up his Witchfinders for a go. As he still had not finalised his list for his Witches Coven, I took mt Vampires once again. The Witchfinders had taken on my Werewolf Pack a few weeks ago and been slaughtered, mainly due to the fact his followers only had mundane weapons. I suggested he lost a musketman from the list, which gave him the pints to equip his sergeant and remaining 4 musketmen with either silver shot or a silvered sidearm each. Me AND MY BIG MOUTH!

Scenario:

The previous party of Witchfinders had been carrying a relic to the church where they had been attacked by the Werewolves. The Werewolves were unaware of the relic so had left it behind. The second group of Witchfinders had been despatched to retrieve the relic and complete it's return to the church. The Vampires wanted to get the relic for themselves, so that they could carry out some diabolical ritual of their own in the church.

There were five points along the central road that needed to be searched, one contained the relic. Once found it needed to be taken into the church to win the game.

The peaceful village of Little Happnin, blissfully unaware of what was to follow!

The Vampire count moves forward on one side of the table.

A Vampire Bride moves towards the central crossroads...

...then changes to her incorporeal form, making her harder to hit with most weapons (but vulnerable to Holy Water and Blessed weapons).

The two ghoastly wolves rush forward reaching two of the objectives in their first move (they are fast!).
Unfortunately neither of them held the relic, but kept quiet about that, not wanting to tip Colin off.

The other Vampire Bride and her enthralled bodyguard take shelter behind the church to avoid the musketeers.

Things are looking good for the vampires. The count (in his incorporeal form) has just killed the Witchfinder's apprentice and in the backgrouns one of the brides has just finished off a musketeer.

In the confusion an entralled cossack sneaks up and manages to find the relic! He makes a run for the church while everyone is busy fighting.

A frantic melee erupts around the door to the church's door.

At this point things go really frantic and I didn't take any more pictures!
The minions around the Count decided to mod him, led by a musketeer. He rolled a 10, which with the plues for mobbing meant that he hit the Count with his silvered sword. I rolled a 1 to save, then a 2 for his hero reroll.....I needed a 3! That's twice in one day Colin killed the Count with a minion.

Then I lost both brides in quick succession, although I killed all the rest of Colin's soldiers and war dogs. But this left my lone cossack with the relic and the church blocked my Colin's last two survivors. Unfortunatly for me it was the Witchfinder himself and his Captain. He wasn't going to do much against two heros, so we called it there.


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