There have been a few things that have generated conversations after a game. For example, my bugbear is measuring shooting ranges from the gun position means that you can have two ships with identical weapons, in arc of each other, but only one ship is in range because of where the weapon is placed. Fine if the rules were using 1:300 ground scale, but they are not (a 4" gun had a max range of just under 20,000 yards which would be 60m on the table at 1:300 scale).
As a result I have come up with various house rules, which suit the regular group of people I play with. Some are my own ideas, others are based on suggestions I've found on the internet.
Shooting
Measure the shortest distance between
the two ships, that is the range for all guns.
Check arc of fire from the gun
position, as per the rules.
Torpedoes
Only a Dud on a roll of 6.
Do not re-roll 6s but use Critical
Hits Table below.
1
|
ENGINE HIT
|
2
|
RUDDER/ STEERING HIT
|
3
|
FUEL HIT
|
4
|
EXTRA DAMAGE TO
VESSEL
|
5
|
2x ENGINE HIT
|
6
|
ENGINE HIT &
RUDDER HIT
|
7
|
TAKING ON WATER
|
8
|
TAKING ON WATER
|
9
|
CRIPPLED
|
10
|
BROKEN BACK
|
TAKING ON WATER - take an additional
3d6 damage at the start of each activation.
CRIPPLED – Apply #1 ENGINE HIT, #2
RUDDER HIT AND #8 TAKING ON WATER.
BROKEN BACK – Vessel breaks in 2 and
slips beneath the waves
Sinking Ships
Unless suffering Broken Back from a
torpedo hit, Large and Huge sized ships do not sink immediately when they are
destroyed. They remain as wreckage for 1-3 turns before sinking.
Wreckage counts as obscured
visibility if it is between the target and the shooter.
If a torpedo strikes wreckage, roll
to hit as normal. If it misses the torpedo will carry on and may hit another
target beyond the wreckage.
(I picked up some 3d printed models for wreckage)
Aircraft
Flak shooting at bombing aircraft, as
per rules except 1 is always a hit.
Bomb Attack
Roll for each bomb if multiples are
dropped.
+2 to hit if dive bomber.
-2 to hit if plane was hit by flak
(even if not damaged).
Bombs
Light (250lb) 3d6 Damage
Medium (500lb) 5d6 Damage
Heavy (1000lb) 7d6 Damage
Aircraft
|
Speed
|
Armament
|
Ju 87
|
140
|
1 x Med Bomb
|
Ju 88
|
140
|
6 x Lt Bomb
|
Me 110
|
140
|
2 x Lt Bomb
|
Beaufighter
|
140
|
1 x Torpedo
|
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