Wednesday, 18 April 2018

Cheap Jungle Beasties

I was looking for a couple of 28mm crocodiles on the cheap for various purposes. A couple of the guys at the club are using the Schleich toy baby crocodiles, which are a good size and come ready painted, but still look like babies to me.

I went looking around Amazon to see if there were any cheaper toys and found a pack of 12 plastic crocodiles for the princely sum of £2.20! Worth a risk on the size fitting 28mm, I thought, OK, the colours were a bit odd, so would probably need repainting, but I only needed 3 or 4, so that wouldn't be too much of a chore. Then I glanced down the screen at the "people who bought this also bought" section, which can be fatal. Oh, I thought, they look good!

The next thing you know I've ordered 12 lizards (£1.57), 12 frogs (£1.81) and 12 chimpanzees (£3.99, expensive these last ones!). All post free.

They have now all turned up and look very usable for 28mm. So that was 48 monsters/beasties I will use for Darkest Africa/Pulp/Fantasy, all painted for under a tenner! I will use the lizards and giant frogs as they are, I might just try a drybrush on the apes and see hoe they look.

Here they all are with some Reaper Bones skeletons alongside them for scale.

 The whole cast.

And some close ups.
 The lizards.
 The crocodiles, I will be repainting some of these.
 The chimpanzees, although I think they look more like lowland gorillas.
And the frogs.

Saturday, 7 April 2018

Trouble On The Barrow Downs!

I played my first game of Sellswords and Spellslingers from Ganeha Games this afternoon. It was a solo game to get the feel of the rules before trying it out with other players. I picked the rules up after seeing some positive reviews and I am planning to use them for a Middle Earth based campaign. I will try out a few games, both solo and with other players, to see if the rules need tweaking to better reflect the Middle Earth setting.

For my first game I player Scenario One from the rules, with a typical mixed party of a wizard, a human ranger, an elf and a dwarf, attempting to cross a patch of ground somewhere in the Barrow Downs to the north of the Shire.
The wizard was obviously had the Spellcaster trait, with Magic Dart, the ranger and elf both had bows so I gave them both Archery +1 and Fighter (sword) +1, plus Healer +1 to the elf, the Dwarf had Strong +1 and Fighter (2-handed axe) +1.

 The table set-up, with a green troll, 2 orc brutes and 2 hordes of 3 orcs each. The party are just out of shot at the bottom of the picture.
 All the party tried two activations to get themselves moving across the table, but everyone except the ranger failed one of them so I drew a lot of cards let the orcs start to close in. The elf decided to start using his bow and cut down two orcs before they could get to grips.
 The last orc closed to hand to hand combat but fell to a swift thrust from the elf's sword. He stopped to loot the body, which meant he was still close to the starting edge when another orc wandered onto the table.
 In the meantime the ranger had rushed up to the nearest orc brute (forgetting he had a bow, Doh!). The gold coin indicates that the orc was wearing some extra bling). Unfortunately the ranger fluffed his attack and took a bad wound.
 The the orc cut the ranger down with a brutal attack.
 Another orc has snuck up behind the party, but the elf spun around at shot him down, whilst the dwarf rushed to the aid of the fallen ranger.
 As the dwarf closed in and I just had to hope that the orc didn't activate whilst he was standing over the prone ranger.
 But the dwarf made it and engaged the brute slicing him in two with a mighty blow. As a horde of three orcs approached the wizard zapped one with a magic dart, then the dwarf killed another when they charged him.
 Passing three activations, the dwarf killed the last orc, then paused to allow the wizard to catch up (and give him time to loot two of the bodies).
 Yet more orcs arrive and rush towards our heroes.
 Whilst yet another group move up behind them.
 The wizard and dwarf move on to clear the way, allowing the elf to try and heal the ranger. He successfully revived him and got him back on his feet, but with only 1 HP left.
AMBUSH! An orc srings out from his hiding place and rushes the dwarf.
Only to be cut down by that lethal axe. This time the dwarf doesn't delay to loot because 5 orcs are closing in on the wizard.
The wizards zaps one orc as the come in, then somehow kills another in hand to hand.
The wizard takes a hit, but now the dwarf has joined the fray and another orc bites the dust, soon followed by the last surviving bad guy.
More orcs rush up as the party moves on. Notice the troll approaching the elf, he had spent most of the game wandering aimlessly around but now was heading in the right direction.
The Wizard zapped the troll with a magic dart as they help the wounded ranger towards the table edge, but another AMBUSH! is sprung and an orc jumps the elf from the cover of the rocks, only to be run through. With the troll heading his way, the elf decides not to loot the orc but moves to the table edge to cover the rest of the party.
The ranger moves off to safety but when the wizard tries to move he activates another AMBUSH! instead and the dwarf gets jumped on. This orc has more fight in him than the rest and wounds the dwarf. They continue fighting while the wizard escapes and the elf lobs arrows at anything else approach the embattled dwarf. After a fierce fight where he receives another wound, the dwarf finally slays the orc.
With the troll closing in (probably annoyed by the elf arrow now sticking out of his cheat) the last two adventurers join their comrades in safety. It's been a tough time and only the elf is unhurt.
And the carnage they left behind them. All the party survived, so I suppose it was a successful adventure, but with only 5 orcs looted, they did not have a lot to show for it. That was a tricky call, if you keep stopping to loot bodies and max out on treasure, you run the risk of being over-run by monsters.

It was fun, I enjoyed it and look forward to playing again. I can see it being a good game with 2 or 3 players, but also being something interesting to game solo. I really like the card mechanism for activating monsters and events. The rules a simple to pick up, but I'm sure I'm probably did something wrong or forgot something. My only beef is that the rules are not well laid out and important points are often hidden in the text. For example the chapter on party creation is in the middle of the rulebook, but the details of starting hit points for your characters is in the the introduction at the front of the rules and starting spells are in the chapter on magic at the back of the rules. The cost for the starting spell isn't even in the rules at all, but printed on the spell card! A comprehensive index does help and (eventually) you can find everything you want, but to begin with it can be a bit frustrating. A good QRS would help, that will be my next job. That said, at only $8 as a download, I can see Sellswords and Spellslingers giving a lot of fun at a bargain price.

Wednesday, 28 March 2018

Five Days of Gaming!

I had a gaming buddy come and stay for the weekend last week, so cue three days of gaming! Mark is the son-in-law of friends of ours and last year he got into tabletop gaming. So far he had only experienced Games Workshop games, but I'd intrigued he enough with Frostgrave for him to go out and buy a copy of the rules. I thought it only fair to give Mark an opportunity to actually try the rules, hence the weekend visit. This had needed careful planning as he has a small daughter, so we needed to fit around family commitments.

He traveled over from work on Friday and, after a quick supper, I took him along to the Tring Wargames club for the evening. On Saturday morning Ian joined us for a day of Frostgrave. In between explaining the rules, admiring Mark's painting (his painting is far better than mine was at this stage of my gaming career) and general chit chat, we managed to play two games, The Mausoleum and Well of Sorrows.

We had great fun, as we usually do with these rules. We play a house rule that every treasure generates a monster (what's the point of accumulating monster models if you don't use them?) which tends to make things interesting.

The first games was extremely bloody, especially for spellcasters. By the end my wizard was the only magic user still breathing! After recovering casualties and working out experience, etc, we stopped for a beer and a sandwich. In the second game we were astounded by the actions of a humble imp (which Mark quickly named "The Iron Imp"). Mark summoned the imp and send it off to grab a treasure. In it's return journey it fought off and killed two of my warband, including a man-at-arms. Then, after dropping the treasure off with his master he proceeded to hunt dowp my arch and almost killed him before being finally cut down.

Some pictures from the games.












Sunday morning Mark introduced me to GW's Shadespire, sort of a cross between a miniatures game and a boardgame. I'm not going to rush out and buy it, but it was fun and I'd happily play it again. Mark headed homeward after lunch.

But my gaming extravaganza didn't finish there! Monday night Ian was back for a Sword and Spear battle and on Tuesday I was off to Colin's house for a 4 player Chain of Command game. Five consecutive games of playing games, fantastic!


Thursday, 1 March 2018

Everything's On Hold

There will be a short break in my painting schedule, due to a self-inflicted injury!


I can't even claim it to be an honourable wargames-related injury. I was cutting up strips of fabric for my wife's patchwork, my attention wandered, as did the rotary cutter I was using! End result was I took a half-inch long slice off of the side of my fingertip.

My wife was not sympathetic, as she had to clean blood off her cutter blade and I left a slice of finger on her cutting mat! Apparently I should have cleared up before rushing into the house to clean the wound and try and stem the bleeding, I'll know better next time.



Friday, 23 February 2018

A Confederate Army for the War of the Spanish Succession 5

Every army needs a commander, so here is my Confederate general, together with some of his staff and bodyguard. At the moment I'm not sure whether it is the Imperialist general Count Guido von Starhemberg (a cousin of Prince Eugene of Savoy), or else King Charles III himself (perhaps it's both, with von Starhemberg pointing out some issue of importance to His Most Catholic Majesty). The command group is the excellent LOA38 'Dismounted Command Group in Tricorns' from Pendraken. The bodyguards are a couple of spare cavalry I had lying around.









And a quick look at the command stands for my two Dutch regiments with their new banners. Many thanks to Phil Carrington for providing information on the Friesheim and Bruhese Regiments.


I've got some Imperialist infantry on the painting table, I'd better get on with them!

Wednesday, 21 February 2018

A Confederate Army for the War of the Spanish Succession 4

Now for the start of the mounted contingent. A unit of dragoon and two cavalry units, these three units were painted by Marching in Colour. First up a unit of Aragonese dragoons, both mounted and dismounted. Their uniform is speculative on my part, based on a unit that was formed in Navarre in 1695. The figures are from Pendraken's excellent League of Augsberg range.


After taking these pictures I realised that I had not painted the edges on all of the mounted the bases (Doh!)

And now two units of Catalan cavalry. These figures are Swedish cavalry from Pendraken's Great Northern War range.