Colin brought his Welsh over for a rematch against Penda's Mercians.
This time the Welsh Hearthguard remembered to bring their horses, so the Welsh had a couple of units of cavalry.
The initial deployment with the Mercians on the right. We played the Encounter in the Mist scenario, so had to roll to see if any units had got lost in the fog. The Welsh cavalry fell back to the edge of the table, while my right flank moved forward a move and my left flank edged closer to my centre. Both armies centres were unchanged.Turn One
Both forces stumbled forward in the fog, Colin throwing his skirmishers forward to try and break up my line. In the centre some lucky dice meant that he inflicted a kill on Penda's hearthguard, but avoided wounding the big man!
Turn Two
We rolled for the fog, which lifted, so had no further impact on the battle.
On my right I advanced steadily, keeping my melee units together, but threw the archers forward to get on the flank of Colin's skirmishers.
In the centre Penda charged the impudent skirmishers who tried to evade, but were caught. Thios boosted my reputation score, Army Commander charging in the first charge of the game, +3 points! Needless to say they made short work of the Skirmishers. This cost Colin -2 Reputation, because he had upgraded his skirmishers to Marksmen.
On the left, a unit of Mercian spearmen charged the cavalry, who counter charged. Colin's army commander (surprisingly) challenged my hero to single combat, which he accepted. Not a good move as Welshman had a legendary Sword and chopped the poor Saxon into little pieces! However this meant that the cavalry did not have the benefit of their leader in combat and somehow I wiped the cavalry out, although my infantry took lost 3 or their 4 hits! The heroic Welsh commander decided not to stay and fight on, but ran away to take shelter with the other cavalry unit.
In the Welsh phase the untouched cavalry wheeled around and charged my chopped up spearmen, destroying the unit.
In the centre the Welsh charged forward, with mixed results and a lot of casualties on both sides. On their left their attacking units were thrown back and one destroyed for little effect on the Mercians.
Turn Three
Things got really busy now!
The dice gods were smiling on the Welsh in this turn. The Mercian centre is wiped out leaving Penda all alone. Out of shot, the cavalry finish off my last spear unit on the left and, damaged by shooting, my skirmishers retired into the cover of a nearby wood.
On the Mercian right flank, things are going well, but can I get the units moved over in time to save the king?
Turn Four
While the right flank spearmen finish the last Welsh unit, Eowa and his hearthguard rush to his brother's rescue. the Welsh skirmishers charged into the wood to finish off my last archers, who threw them back with a bloody nose.
Penda valiantly fights off the first Welsh onslaught.
Penda valiantly fights off the first Welsh onslaught.
But, in the Welsh phase, their commander leads his cavalry into the fray and the King of Mercia falls beneath the galloping hooves!
At this point I was going to concede, with only 1 Reputation left, but as we had some time left (Midgard games are really quick!) we decided to fight on.
Turn Five
My archers charged out of the wood and managed to destroy the Welsh skirmishers opposite them. Elsewhere not much happened as both side struggled to manoeuvre their remaining forces around to face the foe.
Turn Six
Peada, son of Penda, joined his uncle Eowa, and together they led the hearthguard in a valiant charge against the Welsh cavalry.
The heroic Mercians, eager for revenge, turned the Welsh horseboys into food for ravens. They injured the Welsh chieftain but were unable to kill him in the last round of combat.
End of turn six, Mercians 2 Reputation, Welsh -1.
A very narrow victory for the Mercians, but a reminder of how easily things can turn around with these rules. So much fun!
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