Sunday 6 October 2024

Return to Gothic Horror with Fear and Faith

 I had Kirstie and Ian around on Friday, so I threw together a quick 3-player scenario using Ganesha Games' Fear and Faith rules in my Gothic Horror setting. I realised that i had not put my scarecrows/pumpkin heads on the table since I bought them on Ebay over a year ago, so I thought it high time to get them bloodied.


Three factions, A Vampire, a Warlock and a Witch. Each have a bride/daughter/sister trapped in a demon plane and need to carry out a ritual to release them. Unfortunately, when they reach the site of the portal, they discover the other parties are also there and fisticuffs ensue.


The table layout. The ritual must be carried out at the altar stone in the centre of the table (2 actions and pass a successful Q roll). First one of the three standing stones must be activated (1 action Q test) to generate the magical energy required and direct it to the ritual caster. Once "switched on" the energy could be diverted to another caster in the same way.

The Witch and her artificial animations (ME). Only her magic can harm the vampire and her minions have a high Q score, so will be difficult to command. On the positive side, they are hard to kill.

The Warlock and his followers (IAN). The Warlock has magic, his henchman is a vampire hunter with wooden stakes and holy water vials, plus one of this minions is a huntsman with a crossbow and a supply of wooden bolts, so lots of ways to kill a vampire here. The other minions are average quality thugs for hire, so nothing special.

The Vampire and his enthralled Cossack guards (KIRSTIE). The Vampire is the most powerful character in the game, but his Cossacks are just average sword fodder.


The warlock's followers rush forwards, one of them reaching one of the standing stones.

Another gets to a second stone, just ahead of a cossack.

Another cossack gets to the third standing stone.

I on the other hand roll appalling dice and by the third turn I still have not even got all ny artificial creatures off the starting edge!

Kirstie rolls much better dice and while my forses are dithering, activates a standing stone.

Shooting is not so good however, two attempts to shoot the Warlock minion by the central standing stone miss by miles!

One the other side of the table, having switched on the energy for the Warlock, the musketeer moves up to get a shot at the one creature I have been able to get moving.

The Warlock rushed into the centre of the table, but then, feeling a bit exposed decided to move back and let his minions do the fighting.

The Vampire hunter charges one of the cossacks, joined by the thug with the pitchfork.

The second cossack charges in to help his colleague. A frantic melee ensues, with both cossacks being knocked to the ground, by scambling back on their feet before the coup de grace could be delivered.

The musketeer hits my pumpkin head. It's a kill, but because it wasn't an aimed headshot, the creature is only knocked down.

The Vampire moves forward to survey the carnage.

Finally a turn with reasonable dice rolls and two of my creatures charge the musketeer befor he can reload.

The next turn goes badly for Ian, one of his minions is killed by a cossack....

...while another is killed by my creatures.

Allowing another pumpkin head to move up and redirect the energy to my witch.

I had my Witch in the centre of my forces, where she could influence the most creatures and try to get them going. Unfortunately I hadn't noticed this cossack who had crept forward and took a long range shot at the Witch. It shouldn't have been too much to worry about, there were lots of minuses for the shooter.
But Kirstie rolled a 6 and I rolled a 1!!! The only result that could have killed the Witch, so I was out of the game. The huntsman took a shot at the Vampire with his crossbow, but missed.

While the huntsman was reloading and seeing that the Warlock and Vampire Hunter were busy elsewhere, the Vampire took a chance and rushed up to the altar stone. It was down to who activated first, if Ian gained the initiative there was a chance for the huntsman to reload and shoot, as well as the Warlock moving up and casting a spell. But Kirstie won the initiative and the Vampire easily passed the rolls required to  cast the ritual and open the appropriate portal.

A win for the Vampire and a definite big loss for the Witch! The Warlock lives to try again when the start are next in alignment for the ritual, so he will be back in a few years!

A lot of laughs were had, some beer was drunk and we all had a great evening.



2 comments:

  1. Sounds like a nice game :)

    I painted up a vampire with minions for Fear and Faith years ago, but never actually got around to playing it. One of those projects I vaguely intend to revive sometime in the indeterminate future ...

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    1. I'd certainly recommend these rules for quick, fun games.

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