When
Nightmares Come – A Short case set in the 1920s Egyptian Desert.
I recently got
my copy of When Nightmares Come, the latest Osprey Blue Book, by Patrick
Todoroff. It is essentially a monster hunting game, in the vein of Buffy The
Vampire Slayer meets Call of Cthullu.
A Full Case
(mini-campaign) normally consists 6 games, or Incidents, but I wanted to run a
smaller campaign, just to try the rules out and familiarise myself with the
mechanisms. I will play this solo over the next few weeks, although I might
involve one of my gaming buddies in one or two games.
When
Monsters Come is set in the modern world, but I am setting this in the 1920s,
mainly because it fits with my existing collection.
First of
all, to introduce the Hunters.
THE
HUNTERS
Emmett
Swanson: Warden (Fighter)
Of Anglo-Egyptian
heritage, father was a nco in British Army, who had remained in Egypt after the
Mahdist Wars and married a local girl. Spending several years as a
guide/translator/bodyguard for various archaeological expeditions, Emmet has
seen some bizarre things in his short life. After a few drinks just ask him
about what Howard Carter really found in the tomb of Tutankhamun!
Onur
Turkay: Warden (Fighter)
A former
Ottoman policeman, stationed in Judea, Onur is the only survivor of his police
outpost, who were bloodily massacred in the last months of the Great War. The
official report blamed Arab guerrillas for the attack, but Onur was convinced
that the attackers were not human. His account was dismissed and he was given a
medical discharge. Since then he has devoted himself to hunting down the
creatures that killed his comrades.
Doctor
Kingsley Ogley: Weaver (Magician)
Studying the
History of the Occult at University, the young Kingsley discovered a rare
ancient tome and inadvertently summoned a demonic creature at his graduation
party. Blaming himself for the death of several of his colleagues, he made a
deep study of ancient mystic lore, as a result most of his academic
acquaintances consider him “a bit odd”. Kinsley divides his time between his
academic research and hunting down the other worldly monsters that have come
through into our world.
Akil Malik:
Wright (Researcher/Artificer)
Tracing
their lineage back to the times of the Pharaohs , the Malik family have been
fighting demons and monsters for over 2000 years. Akil learnt from his father
and uncle the skills required to create devices to use against the monsters
that creep around the edge of night!
Campaign Background
During his
latest research at the British Museum, Doctor Ogley stumbled across a reference
in an ancient papyrus to strange events occurring at a little-known pyramid,
deep in the Egyptian desert. They seem to recur every couple of centuries and
his calculations indicate it is due again in the next few weeks. Travelling to
Alexandra, then on to the town closest to the pyramid, he learnt of strange
sightings at night in the desert, and even sometimes in the town. Several local
people had mysteriously disappeared and the local police are baffled. Whilst
there, he met the rest of the party who had all been drawn to the area after
reading reports in the press.
Scenario One:
The Meeting
Following
reported sightings of strange creatures, the party have all congregated at the
site of the most recent sighting.
Location: A
small square at the edge of the town. At
the edge of the table are small buildings, mostly with walled
gardens/compounds. In the centre is an open space around a fountain/pool, used
for watering animals. There are a scattering of carts,
wooden crates and pottery urns etc, proving areas of cover.
Time: Early
morning – Lighting conditions are Well Lit
Deployment: As
the party have arrive independently, deploy one Hunter on each edge.
Scenario
Two: First Blood
Agreeing to
cooperate together the Hunters returned to their lodgings and gather their
possessions, arranging to meet up at a café that evening. The Hunters have spent
the evening sharing information and planning their route to the pyramid. Just
as they had decided to call it a night, a sudden shrill scream rang out. A
pale-faced woman ran from a nearby alley, screaming that monsters were killing
her neighbour. Grabbing their kit, the Hunters rush down the alley.
Location: A
side street running parallel to the main thoroughfare. Buildings line either
side of the street with narrows
alleyways between them. There are a scattering of carts, wooden crates and
pottery urns etc, proving areas of cover.
Time: Night –
Lighting conditions are Dark (ranged attacks limited to 6”)
Deployment: The
party arrive together, place all the Hunters in the central alleyway.
Scenario
Three: Oasis of Blood
Grateful for
the party’s assistance in the previous night’s attack, local people have been
offering information on recent sightings. Dead animals have been found on
repeated occasions at a small oasis that lies mid-way between the town and the
pyramid. The Hunters decided to inestgate the oasis first, them travel on to
the pyramid.
Location: a
small oasis, currently deserted. Around the central pond are a scattering of
palms and clumps of vegetation. There is a low-walled stock enclose next to the
pond.
Time: Mid
morning - Lighting conditions are Well Lit
Deployment:
The party have split up to approach the oasis. Place 2 hunters on each of two
opposite table edges.
Scenario Four:
The Pyramid
According to
Doctor Ogley’s calculations, the next manifestation will occur around sunset
that same day. The Hunters rapidly move on to the pyramid, hoping to prevent
the manifestation from occurring.
Location: The
approach to the pyramid, an area of scattered ruined walls, statues and broken
columns.
Time: Early
evening - Lighting conditions are Well Lit for turns 1-3, Gloomy for turns 4-6
Deployment:
The party arrive together, place all the Hunters on the table edge opposite the
pyramid.
I now just
need to decide on what their opposition will be. Dark Spawn come in 5 classes
and I am inclined towards the Restless (Undead), as mummies are bound to
feature at some point in the campaign.