Sunday, 12 November 2023

Sellswords and Spellslingers New Qaarra Campaign

 Mark, Colin and Henry came over the other day and we started a new Sellswords campaign. It's been difficult getting all four of us together at the same time, but we were surprised when we realised that we had finished our last campaign in the summer!

Some fool of a mage had been playing with Chaos magic and gotten himself obliterated for his pains, unfortunately in the process he had set off a rather unpleasant chain of events. All manner of corpses (and worse things) are now crawling out of the ground and plaguing the good folk of Nor'hold. 

Our band of heroes have been tasked with clearing out an old burial site. The town alchemists have devised some cunning chemical inflammatory devices to burn out the old barrows, destroying everything inside. It will take two actions to prime the device and throw it into each barrow, however these are unstable, so cannot be moved once primed without unfortunate consequences for the carrier. 



The gang are up against skeletons and Spectral Knights, long dead heroes with strong armour.

There are 4 barrows, one on each side of the table and a circle of standing stones surrounding a rather ominous looking altar in the centre of the table.
With lots of undead wandering around. At this point Henry realised that he had a problem. All his original party had died over the course of the previous campaign and their replacements were still a little green compared with Colin and Mark's veterans. As both the others already had Fireball in their repertoire, Henry's new spellslinger had gone for Frostblast as an offensive spell. When he read the notes he realised that the undead were immune to his spell!


A Things Could Get Worse card came out early, which meant that the stone circle was bathed in a pale yellow light. The circle now became a magical "dead zone". No spells would work within the stones, nor could any magic pass over it, like teleport or magical attacks. A bit of a problem when you have two spellcasters with Fireballs and an archer with a enchanted bow!

Colin quickly solved this problem for his wizard, by rolling a 1 to cast a spell and losing all his mana for the rest of the game! 

His fighter moved up to the closest barrow and decided to rob the place before burning it. Fortunately there wasn't anything nasty waiting just inside the door and he scooped up a rather nice looking set of knives.

Henry's spellslinger, having decided to keep out of any fighting, made a run for the next barrow and set it on fire at once. However on the way across, one of his party spotted an old leather bag with turned out to have a potion of some sort in it.

Colin's fighter now added arson to his many crimes, the objectives seemed to be a little too easy to achieve?

Just as well they had burned two barrows because they now realised that the barrows were spawning points for more spectral knights! Two turning up at this one in quick succession. The Scenario Event card also came up, with meant that a succubus now appeared on the old altar.

From everything looking great for the company things had quickly turned as the PCs were over run my multiple spectral knights and the rather pissed-off succubus.

Henry's unfortunate archer found himself attacked by two spectral knights. Despite only having a knife he valiantly damaged one of the creatures before he was cut down.

Two groups of skeletons now blended together into one massive horde that bore down on the party. Having set fire to a third barrow, Colin's spellslinger beats a hasty retreat!

The party managed to hold the masses of undead off whilst Henry's spellslinger snuck around to the last barrow and set it alight. The party scattered in all directions to escape, Colin managed to scoop up Henry's fallen archer on the way and drag is body to safety. 

The casualty made a full recovery, so no deaths this game. It had been a very close thing at times, a couple of in-between fight healing sessions had been required to keep some of the party on their feet.


2 comments:

  1. What stats did you use for spectral knights? Undead + armour?

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    1. DL12, HP 3, DAM 1. Undead and heavy armour (save on 5-6)

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