Wednesday, 16 February 2022

New Campaign Book for Sellswords and Spellslingers

 I have just submitted the final text to Ganesha Games for my new campaign book for Sellswords and Spellslingers,  "Night of the Assassins".

Obviously "Night of the Assassins" still requires work on layout and artwork before publication. As Ganesha Games has other books already under production, I do not have a timescale for publication yet, but watch this space.

I have been really pleased at the reception "Last Stand at Mistham" has received from the tabletop gaming community and would like to thank everyone for their support.

A couple of in-game photos for the upcoming book.





Saturday, 12 February 2022

Trying Twisted Steampunk Skirmish

 Kirstie came over for a game last night and brought along two factions for Twisted. This is a steampunk skirmish tabletop game produced by Demented Games in Oz. https://www.dementedgames.com/

Twisted is more fantasy steampunk than the VSF I usually play, lovely looking miniatures but not to my personal taste (and a bit pricy for me). Kirstie loves painting them, I think she bought them for painting originally, then got the game.

This was only my second game, so I am still getting my head around the rules. The basic mechanisms are straight forward, characters have 2 actions per turn, move, charge, shoot, fight etc. Combats are opposed rolls, if the attacker scores higher they hit, then calculate damage according to the weapon and target's armour.  

There are added levels of complexity because each character has different weapons and special abilities, plus use of cards and Alchemancy (magic). As I play more games I will become more familiar with the best use of the various bits and bobs.

Here are a few shots of the game, I played Servants of the Engine against Kirstie's Dickensians. I got slaughtered!






Tuesday, 8 February 2022

VSF Shoot Out

 

Colin got over for a day of VSF today, which gave me the opportunity to put my Ottoman steam armoured car and clockwork one-man walker on the table for their first game.

A lovely little model from Ironclad.



The table layout, a peaceful scene somewhere along the Adriatic Coast.


The British medium walker stalks through the market square, while Ottoman janissaries take cover and their armoured steam car moves forward into the  bottom right of the picture. At the top right you can see an early casualty, the British armoured steam car. A lucky shot from a janissary with an arc rifle had killed both the crew.
Things start to get close up and personal. The British sergeant and a riflemen charge the Ottoman captain and a janissary. In the background the Ottoman mechanical soldier moves up in support. A bloody melee ensued with finally saw the Ottoman Captain as the last one left on his feet.

The Ottoman armoured steam car moves forward, flanked by two janissaries.

On the other side of the building, the British captain and the sapper with rocket grenades stalk the armoured vehicle. The Ottoman hashashin was lurking in the green house and sprang out, but the Captain put him down with a well-aimed pistol round to the head.

Walkers face off in the square. The Ottoman walker's arc cannon killed both the British driver and the gunner, so the engineer took the driver's seat. He charged forward to try and stamp on the Ottoman walker, but the light one-man walker was more mobile and kept evading the more lumbering British machine.
The two captains go toe to toe. Behind them a lucky shot by the British sniper has just disabled the armoured steam car's machine gun.

We called a halt at this point with an honourable draw. The British had their captain, a rifleman and a walker with a working gun, but only one crew left. The Ottomans had their captain, the light walker and an armoured car with no gun. We had been playing a last man standing game, rather than a scenario as it was the first time we had used armoured vehicles and walkers with IHMN 2ed, so it was an opportunity to get to grip with the rules.