Scenario 1
Player Briefing
You are
agents of Her Imperial Majesty, Queen of Great Britain, Empress of India etc.,
carrying out clandestine operations on behalf of HM Government. Be aware that other government departments
may have agents operating in your vicinity. This can be an inconvenience at
times as these agents may get in the way of your operations. However, please
note that it is not permitted to engage fellow Imperial agents in combat, no
matter how annoying they may be. It is also frowned upon to allow fellow
Englishmen (or even Colonials) to come to harm if you could reasonably prevent
it.
The renowned British archaeologist, Professor
Mortimer-Whining, has successfully discovered the remains of a previously
unknown, mysterious, stone-built settlement, deep in the jungle. Rumours say
that the Professor had found an enormous stone structure, built on a scale
previously unseen in this part of Africa. After 2 months of excavation he
started his return journey to the coast with a train of porters carrying the
artifacts that he had found during his dig.
The local
tribes were much “put out” by the Professor’s unwanted interference with, what
they considered to be, a holy site. Fearing for the safety of the Professor
(and his mysterious artifacts), all agent of Her Imperial Majesty’s Government
in the locality were been ordered to rush to intercept the Professor’s column.
You all reached the Professor’s encampment at dusk, only to discover you were
too late, the local tribes had attacked the column on the march and the porters
had scattered in panic.
At first
light you set off with the aim of rounding up as many of the porters as you can
and salvage the artifacts.
Deployment: Deploy all PCs along the
southern edge, then deploy foes randomly but not closer than 4” to any PC (if a
foe appears closer than 4” from a PC, place it 4” away).
Foes:
3 Elite
Warriors
3 hordes
of 3 Warriors (1 In 3 hordes are warrior women with short bows).
12 Markers,
Markers: As you search the area,
the markers represent evidence of movement or sound in the undergrowth. Markers
are revealed in the following ways:
By being
spotted by a Player Character within 12”. Spend an activation and make a DL12
Terrain roll.
If a
Player Character moves to within 4” of a marker it is automatically spotted.
1-2 = 1
porter
3-4 =
Dummy
5-6 = 1
porter guarded by a warrior.
Porters: The
porters are all too terrified to move of their own accord. They will follow the
instructions of any PC in contact with them. Each PC can control up to 2
porters at a time. If a figure with accompanying porter/s suffers casualties
from ranged combat, make a DL8 dodge roll, on a fail one porter is killed and
his loot is lost.
Complications: The
first time the card is drawn a hungry lion enters the table from the northern
edge – the lion may attack natives as well as PCs.
Wandering Monster: If a
wandering monster card is drawn, roll a d6.
1 or 2:
1-3 Apes
3 or 4:
1-3 Giant Lizards
5 or 6:
1-3 Giant Frogs
Victory
The game
ends if PCs outnumber the natives in play, or if all PCs are off table or dead.
Each porter escorted off the table is worth 2 Victory Points. Any porter
controlled by a PC, but still on the table at the end of the game has a VP of
1. Each dead PC left behind is -1 VP.
Scenario 2
Player Briefing 2
You are
agents of Her Imperial Majesty, Queen of Great Britain, Empress of India etc.,
carrying out clandestine operations on behalf of HM Government. Be aware that other government departments
may have agents operating in your vicinity. This can be an inconvenience at
times as these agents may get in the way of your operations. However, please
note that it is not permitted to engage fellow Imperial agents in combat, no
matter how annoying they may be. It is also frowned upon to allow fellow
Englishmen (or even Colonials) to come to harm if you could reasonably prevent
it.
On
returning from a 2 month expedition, the renowned British archaeologist,
Professor Mortimer-Whining, was attacked by the local tribes. Whilst you
(helped/hindered by agents of other government departments) were attempting to
retrieve his lost archaeological artifacts, a group of villainous Zanzabari
slavers raided the Professor’s camp.
They kidnapped the Professor’s daughter and stole the few artifacts that
the porters hadn’t already run off with.
You feel
it is your duty to pursue the ruffians, you can’t leave the Professor’s daughter
in the hands of slavers (plus you have a suspicion that the artifacts stolen
may include the Professor’s map to his mysterious site). Unfortunately your
rivals have had the same idea. You track the Zanzabaris to a small village some
distance to the south by a dried up river bed.. The inhabitants quite sensibly
left at the news of the approaching brigands, you have apprehended one of them
who confirmed that they saw a white woman and several boxes and chests being
carried by the raiders. At dawn you intend to raid the village and liberate the
unfortunate young lady, from the hands of the slavers. The Professor will
undoubtedly pay for the return of his daughter, and if you can grab some
artifacts, and hopefully the map, as well, so much the better.
Deployment: Deploy all PCs along the
southern edge, then deploy foes randomly but not closer than 4” to any PC (if a
foe appears closer than 4” from a PC, place it 4” away).
Foes:
1 Slaver
Chieftain
3 Slaver Thug, where X= number of players.
3 hordes
of 3 Slavers, where X= number of players -1.
Markers:
The
Slaver Chieftain and each Thug have a loot marker. It takes 1 action to check
the marker (after the slaver is dead).
1 or 2
indicate a box/chest worth that number of VPs
3 = The
map (3 VPs)
4 = Miss
Mortimer-Whining (4 VPs)
Complications: The
first time the card is drawn an elephant enters the table from the northern
edge.
If the Elephant
is shot and wounded it will become enraged with the shooter and charge.
Wandering Monster: If a
wandering monster card is drawn, roll a d6.
1 or 2:
1-3 Apes
3 or 4:
1-3 Giant Lizards
5 or 6: 3
Pygmies with Blowpipes (If possible Pygmies will attempt to kidnap Miss
Mortimer-Whining and escape off table.
Victory
The game
ends when all loot markers are off table, or if all PCs are off table or dead.
Each dead PC left behind is -1 VP.
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