I played my first game of Sellswords and Spellslingers from Ganeha Games this afternoon. It was a solo game to get the feel of the rules before trying it out with other players. I picked the rules up after seeing some positive reviews and I am planning to use them for a Middle Earth based campaign. I will try out a few games, both solo and with other players, to see if the rules need tweaking to better reflect the Middle Earth setting.
For my first game I player Scenario One from the rules, with a typical mixed party of a wizard, a human ranger, an elf and a dwarf, attempting to cross a patch of ground somewhere in the Barrow Downs to the north of the Shire.
The wizard was obviously had the Spellcaster trait, with Magic Dart, the ranger and elf both had bows so I gave them both Archery +1 and Fighter (sword) +1, plus Healer +1 to the elf, the Dwarf had Strong +1 and Fighter (2-handed axe) +1.
It was fun, I enjoyed it and look forward to playing again. I can see it being a good game with 2 or 3 players, but also being something interesting to game solo. I really like the card mechanism for activating monsters and events. The rules a simple to pick up, but I'm sure I'm probably did something wrong or forgot something. My only beef is that the rules are not well laid out and important points are often hidden in the text. For example the chapter on party creation is in the middle of the rulebook, but the details of starting hit points for your characters is in the the introduction at the front of the rules and starting spells are in the chapter on magic at the back of the rules. The cost for the starting spell isn't even in the rules at all, but printed on the spell card! A comprehensive index does help and (eventually) you can find everything you want, but to begin with it can be a bit frustrating. A good QRS would help, that will be my next job. That said, at only $8 as a download, I can see Sellswords and Spellslingers giving a lot of fun at a bargain price.