Showing posts with label Tenfold. Show all posts
Showing posts with label Tenfold. Show all posts

Wednesday, 13 November 2024

A Sellswords and Spellslingers Dungeon

 After several attempts to find a date we could both make, Ross managed to come over a continue our  Sellswords and Spellslingers campaign, following the adventures of our motley band of heroes, Steinarr the Cleric, Dallin the Warrior, Renir the Wizard, Lars the Warrior, Aoife the Elf Ranger and Mephiso the Wizard. 

We are using Corey Burger's Scenario Generator and expanded Event Deck (both put out earlier in the year via Andrea's Patreon site). As we were entering abandoned (or was it?) underground catacombs, we are also using Corey's provision dungeon rules. Well done Corey!

It started off so badly, Ross activated Mephiso first, tried to cast a Light spell onto Lars' shield (this would have counted as a permanent torch) but rolled a 1 on a d20, losing all his magic for the duration of the game! Then, when I activated one of my fails drew a Mana Flux card and I rolled low, so spells were more difficult to cast (for the one magic user who could still cast spells!).

The first room we entered had 6 skeletons, which the party finished off, but only after a couple of us suffering wounds. We also drew a Hidden Treasure card, which put a chest in our current room and 2 other random rooms, one of which contained treasure. Of course, the chest in our room was a dummy!

As the other treasure chests were in nearby rooms, we decided to ignore the right-hand side of the dungeon and concentrate on finding the genuine chest. 

The second room we entered turned out to be the lair of the Necromancer himself! The undead wizard, a horde of skeletons and 2 Skeleton Knights! Somehow we managed to take them all out without any of the party dying and we had found the actual treasure chest, plus Renir snatched a wand he noticed on the Necromancer's body. Mind you everyone was wounded and two of us were just 1 hit away from being out of the fight!

We decided to cut our losses, grab the chest and get out of there, we could return and check out the other rooms another time. At this point Renir redeemed himself. So far he had either failed to cast a spell, or else missed with his magic dart attack. Now he rolled 4 activations and proceeded to successfully cast his Heal spell 4 times! That got the party back on their feet, which was just as well. Not only were there still a lot of undead who had entered as wandering monsters, a bugbear with a big axe had entered the dungeon, between us and the exit.

Here are some photos of the game.

The intial set-up (I love my Tenfold Dungeon kits!), the PCs have entered in the bottom right corner.


Everything is looking quiet.....

....so far, at least!

What a surprise, skeletons!

And more enter a nearby room.

Yet more!!
It's getting crowded in here!


And now they are coming up behind us.

Oh Goody! The Necromancer and his undead minions.

Less minions now.

And the undead lord bites the dust!

How will get past this lot?

Well that's one way of doing it Steinarr, not the way I would have chosen but that's up to you!


Steinarr, duck!
Get him, Dallin!
Lars, stop bleeding on me!

Eventually we all got out in one piece. If Renir hadn't got his Heal spell working when he did, we would have been dragging a couple of the PCs out by their heels, that Bugbear was vicious! Great fun to play and once the party have healed up, we will be back to check out the rest of the dungeon. Of course some other nasty things might have made themselves at home by then.

Renir's wand turned out to be a Wand of Magic Dart, the spell he already can't hit a barn door with!

Saturday, 2 March 2024

Fun in a Dungeon

 No, not that sort!

I had the youngsters around for a few games (well, they are both around 40). Mark was up for his annual gaming weekend away from the kids and I've known Ross for 20+ years, as a teen he was one of the regular customers in my games shop.

We tried out Corey Burger's fantastic dungeon adaptation for Sellswords and Spellslingers using some of my Tenfold Dungeons kit, a mix of the Castle and Dungeons and Sewers. 

This is the layout we used. Mark and I were exploring a goblin infested dungeon (with assorted bigger beasties wandering about). On Friday we got bogged down after just two rooms and decided to bail as most of the party were severely injured and there were a mass of assorted gribblies coming down the next corridor. 

Our party of heroes entering the dungeon.

We tried again Saturday morning and managed to fight our way through to the end, just! Thanks to a good supply of healing potions and my wizard's Heal spell.

When Ross came after lunch we played through some catacombes, over-run with undead. Again we got out the end inalmost one piece, one PC was carried out comatose and most of the others had come near to death at some point or another.

Great fun was had and beer was drunk. Here are a few action shots of the proceedings.







Monday, 12 February 2024

Tenfold Dungeon - The Facility Sci-Fi

 Although I have had this set longer than my fantasy sets, and I have used it for photographs, I had not actually posted a review of the full set yet!!! Very remiss of me.

So here it is...

So what do you get in the set?

2 large rooms, 4 medium rooms, 3 small rooms and 3 corridors, various dividing walls, stairs and clips, plus 13 double-sided doors.

I picked up a couple of sets of card terrain for Core Space to equip the base with panels, consoles and assorted scatter. Here are images of the various rooms.







Intruder Alert, Intruder Alert!!!

This is going to get a lot of use for Sci-fi and Post Apocalypse, maybe even some VSF with a change of scatter.


Thursday, 11 January 2024

Tenfold Dungeon - The Castle

 Well after leaving it sitting on my shelves for over 6 months (!!!!) I finally got around to opening up my other Tenfold Dungeon set, The Castle.

Utterly brilliant! I'll let the pictures do most of the talking....

So, what's in the box?

As with the other Tenfold Dungeons products, the terrain is designed to store away inside itself to save space on the shelf.

The Castle give you 8 rooms of varying sizes and 4 corridors.

And again everything is double-sided, so that smaller rooms could be utilised as platforms inside larger ones.

It also contains 3 sheets of double-sided terrain. Walls, a trapdoor and ladder, various staircases and 22 doors, in open and closed formats. Plus a load of plastic clips to hold everything together.

The castle also has a D&
D adventure module. I haven't played D&D since the Seventies, but I will look at this with a view to converting it for Sellswords and Spellslingers.

All in all this is a great set, better than the Dungeons and Sewers set in my opinion, I feel it offers more options. However I think combining the two will give endless possibilities.

The plastic clips make it very robust in use, just the doorway clips held 6 rooms together, allowing me to slide the whole set-up across the table to make room to fit the next room in.

Like the Dugeons and Sewers set this has so much potential beyond just Fantasy, it has uses for VSF, Gothic Horror, Pulp and more.

Here are some pictures of the set in use for it's first game.





Open the door a crack and tell me what you can see.....

.....shut the door! SHUT THE DOOR!!!



Wednesday, 28 June 2023

Tenfold Dungeons, More Than Just A Dungeon

 I while back I came across Tenfold Dungeons via the Lead Adventure Forum. A sturdy 3D card dungeon/interior complex in a box, sounded interesting. I picked up a copy of The Facility, a sci-fi spaceship/starbase set (at slightly less than the £55 RRP) and was very impressed with the product.

I alreday have an old resin dungeon set, which does the job for my fantasy games. But it's heavy and I am forever knocking off walls and needing to stick them back together, so I had been toying with picking up one of Tenfold's fantasy sets for a while.

As these things happen, I was looking at one of the UK distributor's websites and saw that they were offering a substancial discount on some of the products, so, weak-willed as I am, I bought two sets.

I got Dungeons and Sewers (fairly obvious from the name) andThe Castle, a castle/stately home/haunted house set.

Life got in the way a bit, so they sat on the side in their shrinkwrap for a week or so, before I decided to open them up and examine my new toys, so I started with the Dungeons and Sewers set.


Inside the box are...two boxes. All the items are printed on both side so they they can be used to create platforms or raised areas within the set up.


Inside those boxes were more boxes. rooms corridors, stairways, door and plastic clips to hold them all together.


The fill lay-out, 2 large chambers, 2 medium chambers, a stairway and 7 corridors.

I broke out some minis and tried some in-action shots, to get a feel for how spacious the rooms are in gaming use. I do need to think about lighting for in-game shots in the future, but these will do for now.






And one of the corridors, lots of room for minis and monsters, as well as space for my fat fingers to easily move stuff around.


I'll try to get around to taking some images of The Castle set at some point.

I can see a lot of use for these, seperately or together. The Castle upstairs with the Dungeons & Sewers below, or use some of the castle rooms for the more inhabited parts of the dungeon and the sewers for the more grotty bits.

And so many uses beyond fantasy. Gothic Horror, VSF and even 1920s pulp!