Wednesday, 13 November 2024

A Sellswords and Spellslingers Dungeon

 After several attempts to find a date we could both make, Ross managed to come over a continue our  Sellswords and Spellslingers campaign, following the adventures of our motley band of heroes, Steinarr the Cleric, Dallin the Warrior, Renir the Wizard, Lars the Warrior, Aoife the Elf Ranger and Mephiso the Wizard. 

We are using Corey Burger's Scenario Generator and expanded Event Deck (both put out earlier in the year via Andrea's Patreon site). As we were entering abandoned (or was it?) underground catacombs, we are also using Corey's provision dungeon rules. Well done Corey!

It started off so badly, Ross activated Mephiso first, tried to cast a Light spell onto Lars' shield (this would have counted as a permanent torch) but rolled a 1 on a d20, losing all his magic for the duration of the game! Then, when I activated one of my fails drew a Mana Flux card and I rolled low, so spells were more difficult to cast (for the one magic user who could still cast spells!).

The first room we entered had 6 skeletons, which the party finished off, but only after a couple of us suffering wounds. We also drew a Hidden Treasure card, which put a chest in our current room and 2 other random rooms, one of which contained treasure. Of course, the chest in our room was a dummy!

As the other treasure chests were in nearby rooms, we decided to ignore the right-hand side of the dungeon and concentrate on finding the genuine chest. 

The second room we entered turned out to be the lair of the Necromancer himself! The undead wizard, a horde of skeletons and 2 Skeleton Knights! Somehow we managed to take them all out without any of the party dying and we had found the actual treasure chest, plus Renir snatched a wand he noticed on the Necromancer's body. Mind you everyone was wounded and two of us were just 1 hit away from being out of the fight!

We decided to cut our losses, grab the chest and get out of there, we could return and check out the other rooms another time. At this point Renir redeemed himself. So far he had either failed to cast a spell, or else missed with his magic dart attack. Now he rolled 4 activations and proceeded to successfully cast his Heal spell 4 times! That got the party back on their feet, which was just as well. Not only were there still a lot of undead who had entered as wandering monsters, a bugbear with a big axe had entered the dungeon, between us and the exit.

Here are some photos of the game.

The intial set-up (I love my Tenfold Dungeon kits!), the PCs have entered in the bottom right corner.


Everything is looking quiet.....

....so far, at least!

What a surprise, skeletons!

And more enter a nearby room.

Yet more!!
It's getting crowded in here!


And now they are coming up behind us.

Oh Goody! The Necromancer and his undead minions.

Less minions now.

And the undead lord bites the dust!

How will get past this lot?

Well that's one way of doing it Steinarr, not the way I would have chosen but that's up to you!


Steinarr, duck!
Get him, Dallin!
Lars, stop bleeding on me!

Eventually we all got out in one piece. If Renir hadn't got his Heal spell working when he did, we would have been dragging a couple of the PCs out by their heels, that Bugbear was vicious! Great fun to play and once the party have healed up, we will be back to check out the rest of the dungeon. Of course some other nasty things might have made themselves at home by then.

Renir's wand turned out to be a Wand of Magic Dart, the spell he already can't hit a barn door with!