Saturday, 2 July 2022

Gothic Night of the Werewolves

 Colin and myself have been experimenting with using In Her Majesty's Name 2Ed for 17th century Gothic Horror games and Mark came over the other night to give them a go.

I fielded a Werewolf Pack and Mark took my Imperial Nightwatch Wolfen Hunters. The Nightwatch needed to retrieve a Mystical Item hidden in a tomb in the graveyard, the Werewolves needed to stop them.

The table layout, the Werewolves were gathered inside the mausoleum, the Nightwatch would enter along the opposite edge. 
Mark split his force with the Kapitan and Feldwebel leading spearmen and an archer down the near edge, whilst the Chaplain led the sword and buckler men, supported by an archer and spearman down the road. To deal with the lycanthropes, the officers had Blessed weapons, the arrows and spear had silvered tips. The plan was for the Chaplain to librally sprinkle the Werewolves with Holy Water, rending them vulnerable to the swordsmen's more mundane weapons.
My plan was to delay the Kapitan's advance with a couple of werewolves, whilst eliminating the Chaplain's party first.

The ambush is sprung! The Demonic Wolf goes for the Chaplain, whilst the werewolves occupy his escort.

A fierce melee erupts on the road outside the church.

And the Chaplain is taken down!

Having drawn two spearmen away from the Kapitan's advance, a werewolf despatches one and moves on the the second course!

A view of the table halfway through the game. Most of the Chaplain's party slaughtered, but the pack have lost a werewolf and the Demonic Wolf has also been killed. 

The remains of the Chaplain's escort bravely battle on, but one of their attackers has run back to the graveyard....

...only to be felled by a silvered arrow!

The Kapitan slice-an-dices a werewolf allowing the Feldwebel to search the nearby tomb, but the mystical treasure is not there!

The final scene. The Kapitan is the last man standing and surrounded by the surviving pack. He kills one of the beasts but is ripped apart by the pack leader.

A fun game that was very close until the final two turns, losing both the Feldwebel and the archer in one round of combat had left the Kapitan very exposed. I had tweaked the lists after Mark and I had played these forces previously and in two games the Nightwatch had walked it with hardly a loss. We both felt they were now much more balanced.