I had Kirstie and Ian around on Friday, so I threw together a quick 3-player scenario using Ganesha Games' Fear and Faith rules in my Gothic Horror setting. I realised that i had not put my scarecrows/pumpkin heads on the table since I bought them on Ebay over a year ago, so I thought it high time to get them bloodied.
Three factions, A Vampire, a Warlock and a Witch. Each have a bride/daughter/sister trapped in a demon plane and need to carry out a ritual to release them. Unfortunately, when they reach the site of the portal, they discover the other parties are also there and fisticuffs ensue.
The Witch and her artificial animations (ME). Only her magic can harm the vampire and her minions have a high Q score, so will be difficult to command. On the positive side, they are hard to kill.
The Warlock and his followers (IAN). The Warlock has magic, his henchman is a vampire hunter with wooden stakes and holy water vials, plus one of this minions is a huntsman with a crossbow and a supply of wooden bolts, so lots of ways to kill a vampire here. The other minions are average quality thugs for hire, so nothing special.
The Vampire and his enthralled Cossack guards (KIRSTIE). The Vampire is the most powerful character in the game, but his Cossacks are just average sword fodder.
I on the other hand roll appalling dice and by the third turn I still have not even got all ny artificial creatures off the starting edge!
Shooting is not so good however, two attempts to shoot the Warlock minion by the central standing stone miss by miles!
One the other side of the table, having switched on the energy for the Warlock, the musketeer moves up to get a shot at the one creature I have been able to get moving.
The Warlock rushed into the centre of the table, but then, feeling a bit exposed decided to move back and let his minions do the fighting.
The second cossack charges in to help his colleague. A frantic melee ensues, with both cossacks being knocked to the ground, by scambling back on their feet before the coup de grace could be delivered.
The musketeer hits my pumpkin head. It's a kill, but because it wasn't an aimed headshot, the creature is only knocked down.
Finally a turn with reasonable dice rolls and two of my creatures charge the musketeer befor he can reload.
I had my Witch in the centre of my forces, where she could influence the most creatures and try to get them going. Unfortunately I hadn't noticed this cossack who had crept forward and took a long range shot at the Witch. It shouldn't have been too much to worry about, there were lots of minuses for the shooter.
But Kirstie rolled a 6 and I rolled a 1!!! The only result that could have killed the Witch, so I was out of the game. The huntsman took a shot at the Vampire with his crossbow, but missed.
While the huntsman was reloading and seeing that the Warlock and Vampire Hunter were busy elsewhere, the Vampire took a chance and rushed up to the altar stone. It was down to who activated first, if Ian gained the initiative there was a chance for the huntsman to reload and shoot, as well as the Warlock moving up and casting a spell. But Kirstie won the initiative and the Vampire easily passed the rolls required to cast the ritual and open the appropriate portal.