Saturday, 6 September 2025

Reign in Jotunheim (Hell) 2

 Ross and I played the second game in our Jotunheim campaign using Reign in Hell rules from Snarling Badger Studio. I rolled the Relic Hunt scenario, where we both have to collect as many relics as possible in 5 turns.

The table set up, Ross' Lords of Hell are on the left and my Demented cabal opposite.

The Demented Leader and Devout advance on the closest relic.

The faster moving Lords of Hell rush forward, their leader reaching their closest relic and collecting it.

As the Lords of Hell close in on another relic, the Demented Leader leave his relic for the Devout to collect and advances. In the background the two little Mephet Demons can be seen in aerial combat over the last relic.

Too late, a Tentacle Demon collects another relic for the Lords of Hell.

The Demented Spiked Demon uses his impaling charge to crash into the Tentacle Demon, inflicting a lot of wounds!

The Lords of Hell Mephet, despite his wounds, manages to break off clutching the relic.

At this point Ross could have pulled back and consolidated his position, holding three of the four relics. Instead, he tried to be clever. His leader has the ability to activate another demon after his round, potentially jumping ahead of the usual activation sequence. He decides to charge his Leader into the Demented Leader, then immediately follow up with his Devout Demon, hopefully killing my leader with the double attack. I good idea....against anyone except my leader! The Demented Leader has a Poisoned Soul, which means any 6s rolled in defence not only remove 1 of the hits on himself, but also inflict 2 hits on the attacker. So after the first round of combat, the Demented leader had taken 2 wounds and the Lords of Hell Leader took 4!

Now the Devout Demon charged in and inflicted a further 3 wounds.

But I rolled three 6s in defence. this removed all the wounds I had received and inflicted 6 wounds on the devout. Additionally the Demented cabal have Unpredictable Defence, if any demon rolls a triple on defence combat roll, they inflict that number of wounds on the attacker. This meat another 6 wounds on the Devout, killing him outright!!!!

My leader then attacked Ross' leader in my next activation , inflicting more wounds. I had the next activation, so my Devout charged into the fray.

With only 2 life left, the Lords of Hell Leader fell to the onslaught. Ross had forgotten that the Leader was carrying one of the relics, which my leader now picked up from his mangled carcass.

With 4 of his warband now killed, to no loss on my side, Ross decided to pull back the demons carrying his other two relics and pushed forward his Slaughter Fiend to caver their retreat. He fell to the impaling charge of the Spined Demon, but the delay he caused prevented the Demented from closing with the survivors before the game end!

Another great game and a lot of fun. Much laughter on both sides, especially when I rolled that triple 6 in combat!😂

We are both looking forward to the next game.

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