Thursday, 4 December 2025

War of the Worlds Survivors - The Final Game

 Our Martian Invasion campaign concluded with an intense encounter in the sewers, where the Martians had installed some puzzling machinery that the players needed to examine. To achieve a full victory they needed to get an engineer to study the machinery in order to fully understand it's complexity.

The photos are a bit haphazard, several were too blurry to use and at a critical point I forgot to take any pictures!

The Martian machinery, the objective for the players.

Assorted shades are wandering the tunnels.

Mark and Colin advance quietly, trying to avoid their presence being noticed.

Henry, on the other hand, rushes forward and starts shooting. The sounds of his gunfire echo ominously through the tunnels! This triggers more shades  from all sides. Also two Martian machines make an appearance, a scuttler emerges close to the machinery platform and a Stalker arrives just ahead of Mark's party. Due to the height of the tunnels the larger machine cannot move out of the water.

The Stalker shoots a black smoke canister at mark's advancing group, who are find themselves envelope in choaking gas! Fortunately they all pass their poison rolls and fall back out of the cloud.

Mark sit's out the next couple of turns, waiting for the gas to disperse.

Henry gets involved in a firefight with the scuttler as more shades press towards him. A lucky shot knocks the machine over.

A carefully aimed shot hits a vital spot on it's underside and the machine bursts into flames!

But the delap has allowed more shades to move up and block Henry's advance.

Almost unnoticed, a strange creature stirs amongst the machinery, a Martian technician.

Clutching a strange, tubular weapon, the creature positions himself to watch the approach to the machinery platform. At this point the smoke clears and Mark advances three of his party, right in front of the Martian. It fires and the three are engulfed in the beam of a heat ray! (I rolled high for the Martian firing, mark rolled two 1s and a 2!) 

Mark's surviving characters rushed forward, where the tunnel walls blocked them from the Martian's sight. Seeing a shade closing in on one of Colins's party ahead, mark let fly with his shotgun, knocking the shade down. But he had "forgotten" at that range the shotgun blast spread, so he hit Colin's character as well (but missed!). But now another stalker showed up, immediately behind Mark! Karma??

They exchanged shots, but then, Mark's rifle jammed! The next shot from the scuttler downed the character with a shotgun. In the next turn another pack of shades arrive, who overran the surviving characters and tore them to pieces! (Again, rolling 1s and 2s in combat is never good, especially when outnumbered!).

Elsewhere, Colin and Henry had partnered up, combining their firepower to blast their way through the shades opposing them. They each managed to get a character onto the weapon platform. The Martian's heat ray was a deadly weapon, but not suitable for close range use. Once the two humans ganged up on the Martian in melee, it was all over!

At this point a called it as a human victory. With the Martian dead, the shades had lost his psychic control and would only activate on a roll of 5 or 6. Any close to the machinery were dead, so there was no way I could prevent Henry getting his engineer up (who he had carefully kept at the back of the party, out of harm's way.

A much bloodier game that usual, with a lot more Martians and shades for the players to content with, but then it was the campaign finale! But the human resistance had succeeded with the loss of only 5 characters (all Mark's!).

Great fun all round!



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