Ross and Ian came over to play through the first game in my Bogland mini campaign. It was meant to be two scenarios, but they party performed so badly on the first attempt, they decided to go home and rest/heal up before making a second attempt at the game!
I took the role off GM, Ian had a Fighter, a Squire and a Ranger, Ross had a Fighter, a Magic user and an Elf archer.
The heroes(?) have undertaken a quest to seek the missing segments of a mystical necklace, stolen from the shrine of Jenny the Bog in Bogland. The full background is given here
Their sponsor/client, the King of Bogland, Bortrand, eighth of his name, and Nigle, the second of his name. Those who are both the Bringer of Peace and Bringer of War.
The table lay out. The PCs enter from the near right corner and have to exit between the statues on the far right corner, having traversed the Misty Swamp and crossed the river at Troll Bridge. In the close left corner is the Forge of the One-Eyed Smith-God.A few pictures of this disaster.
It started well enough, Ross's elf pushed forward and the rest of the party advanced more cautiously, except for Ian's squire who was somewhat laggardly in his attitude.Reapatedly failing Activation rolls meant that lots of foes kept turning up, like these fish people...
Moving in advance of the rest of the party meant that the elf got ganged up on by swamp frogs! He despatched the amphibians easily enough, but earned the ire of the Frog Master. This spirit of the bog appeared and turn the unfortunate elf into a purple frog!
Being lazy and hanging back was also no protection, as Ian's squire learned when he was attack by an irate bugbear. Some spectacularly bad combat dice and armour rolls left the poor squire out of the fight in short time!
Having had to double back to help despatch the Bugbear, revive the unconscious Squire and magically heal him back to some semblance of health, after an hour of playing most of the party were back to their starting places!
Now things started getting really dangerous and the party were attacked by a troll and assorted other gribblies...including a marsh sprite. This a creatures of marsh gas, so cannot be harmed by mundane weapons and only vulnerable to magic (and fire, the marsh gas is quite flammable!).
This time everything went far more according to plan. The party kept together, especially after they enter the mists, when LOS was reduced to 6", trying to keep at least one other PC in sight at all times.
They quickly encountered the Marsh Monster and killed it, searching the body revealed the first part of the mystic necklace and a magic scroll caught up in the creatures slimy hide.
When a Marsh Troll appeared, the party ganged up on the creature and again swiftly killed it. The party then paused to carry out some healing before continuing forward.
Again they were ambushed by Marsh Sprites, but now as at least half of the party had weapons that could hurt them so they were far less of a problem this time around.
As they neared Troll Bridge, Ian had a bright idea. "No one move onto the bridge until we are all in position, just in case"
In the meantime something else was stirring in the mists. Bog Bodies, the spirits of drowned travellers, trapped forever in animated mud and slime.
I distinctly said "don't go on the bridge." I was very clear.
ReplyDeleteAnd, as mentioned above, Ross thought "well, just my toes, does that count?"
In our defence in the first attempt, we were attacked by things we couldn't actually hurt.