Monday 15 May 2023

SELLSWORDS & SPELLSLINGERS campaign using Close Quarter Battles supplement

We have been playing our way through Damien Foken's superb Close Quarter Battles campaign book for SS&SS. This is a fantastically detailed work, if you haven't got a copy yet I would thoroughly recommend it.

We are playing with three PCs:

Heimir - a skilled swordsman (who has now aquired a talent with throwing knives).

Lanroth - an archer who also has some skill with a sword (and is also the party's healer).

Sarmand - the party's spell caster, but more of a swordsman who has aqquired a little knowledge of magic. 

 I haven'y photographed all the games and didn't intend to write up detailed AARs, so this is more of a taster!

Side Quest One - The Market

A peaceful market day in Luurkana city.

Sarmand, Lanroth and Heimir survey the scene for undesirables.

The party split up to hunt for thieves.

Heimir approaches a serving wench.....

...who turns out to be a (very) well disguised thief!

Lanroth identifies another good-for-nothing and takes him down.

A well armed Street Gang Lieutenant tunrs up and attacks Sarmand, whos the villain down.

Act Three - Making New Friends

Ambushing thugs move out of the shadows, while a crossbowman takes aim from a balcony.

Sarmand moves onto the staircase to gain a height advantage against the advancing thugs, zapping the crossbowman with his Magic Dart.

Heimir finds two thugs no problem (especially as Lanroth had dropped the third as they rushed in).

Sarmand and Lanroth dispose of the Street Gang Lieutenant commanding the ambush.

Lanroth and Heimir take on another horde of thugs.

The last crossbowman is blown from his perch by Sarmand's magic.

Side Quest Four - Lady Delamoon

The PCs escort the lady across a garden fraught with dangers.

While Heimir tackles two thugs, Lanroth drops one of the cultists with well placed arrows. Sarmand blasts another cultist with his magic.

Heimir and Sarmand hold off a cultist as Lanroth gets the Lady to safety.


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