Friday, 15 August 2025

War of the Worlds Survivors 6

 We played the next game in my post-Martian Invasion campaign this week.

It mostly went well for the survivors, they were very quick at getting to the potential loot caches and searching them, helped by poor die rolls for arriving Martians. Also, with the experience gained from previous games, the PCs have improved and are far less likely to fail Activation rolls. 

Colin and Henry grabbed what loot they could and exited the table as soon as something nasty turned up, in this case a Martian Hybrid walker. Mark found himself caught with the Hybrid in front of him and a Scuttler to his rear. His party split in opposite directions, three escaped safely but one was blasted by the hybrid's heat ray. His buddy heroically came back for him and picked his body up. This gave a couple of very tense turns as he frantically tried to escape whilst enemies were closing in from all sides. In the end it was my appalling activation rolls for the Martians that allowed them to escape the net.

On checking his wounds, the victim was alive, but injured and will have to miss the next game.

Here are some pictures from the game.

The table layout, with a few Shades wandering around. The round bases with assorted boxes etc are the loot markers.

And, of course, an interesting wagon!

Mark's parties gang up on a Shade in close combat.

Opps! Mark's rifleman (top right) took a shot at a Shade advancing on Colin, but just drove it to take cover over the wall, putting it ontop of the loot marker Colin was heading for!

Two more Shades appear and close in on Mark's rifleman. Time to run!

Colin tries a long range shot at a Shade, but his rifle jams!

A scuttler turns up behind Mark's party. Small, armoured and fast moving!

It advances and fires at Mark's leader. A hit, but it just grazes him and knocks him down (behind the wall, fortunately).

  The Martian Hybrid walker arrives!

After Henry and Colin have escaped, Mark's party split up having to fight off Shades as the Martians close in!


A lot of laughs were had by all. Next game, the survivors will be risking a trip into town!

Sunday, 3 August 2025

Painting in July

 I was really pleased to be quite productive in July, after June's hiatus.

First up a Balrog/Fire Demon. These are a pair of 3d prints i picked, part of a batch of demons/devils. My first attempt make the fire too bright, I wanted the impression of oily flames, the sort that would be producing a lot of dark. black smoke. 


I based one for the dungeon/underground, but I'm not sure how to base the other one yet.

Another big demon with an axe from the same set. This will be joining my Jotunheim Norse-myth based armies for Midgard.

Two smaller devils from the set, these will be summoned bodyguards for a Chronipia sorcerer.

A unit of wood elf bowmen/rangers for Midgard, that I got from a supplier on Etsy.

A pack of frost imps/ Again these were in the set of 3d prints, they will be a flying skirmish unit in Jotunheim.

Sone fiery spirits/ghosts, again for Jotunheim.

A Giant Snow Eagle, another flyer for Jotunheim.

A change of direction, some of Ironclad's new VSF releases, southern colonial types, perhaps?

Finally for July, I expanded by Barrow Downs terrain with some 3d printed stuff. Three small barrows, some ruined causeway roads and walls. These are really nice prints and so, soooo much lighter than my existing solid resin pieces.









Let's hope August goes as well. Probably not a lot of painting as i am planning to revisit the basing on my 28mm historical armies to tie them in better for Midgard games. Starting with Saxons/Franks and Late Romans.